Qualifier Weekend is a two-day event held on Magic: The Gathering Arena in which top eligible players at the end of the event will receive invitations to compete in the Neon Dynasty Championship event in early 2022.
- Players must be 18 years or older to compete in a Qualifier Weekend event.
- Players who are qualified for this Championship are ineligible to compete in any Qualifier Weekends through January 2022, regardless of ranked-season standings.
- All days of competition feature Traditional (Best-of-Three) formats.
- See the Qualifier Weekend Rules & Policies for additional details.
Qualifier Weekends that provide invitations to that Championship will take place on the following dates:
|Dates||Entry Window||Format||Ranked Season Invited||Qualifier Badge on Account|
|November 6*-7**, 2021||Day One & Day Two
|December 18-19, 2021||Traditional Innistrad: Crimson Vow Phantom Booster Draft||November||December 6|
|January 22-23, 2022||Format TBD||December||January 8|
*Day 1 of November's event occurs during Pacific Daylight time (UTC-7) instead of Pacific Standard Time (UTC-8). The event starts one hour earlier in Europe (14:00-16:00 CET) and Japan (22:00-00:00 JST).
**The Entry Window for Day 2 in November's event will be extended to three hours – 6-9 a.m. PST (15:00-18:00 CET, 23:00-02:00 JST)
Jump to Qualifier Weekend Information
December 2021 Qualifier Weekend Invitation Paths
There are several paths to qualify for the November Qualifier Weekend:
- Finishing in the Top 1200 in either Constructed or Limited in the November 2021 Ranked Season
- Ranked Season start and end dates are listed in the Rules & Policies section below
- Finishing with seven (7) match wins during Day 2 of the December 4-5 Arena Open
- Finishing with at least six (6) match wins during Day One of the November Qualifier Weekend
- Competing in the Day Two event of the November Qualifier Weekend
- Competing in the Innistrad Championship and earning fewer than 10 match wins (these players will receive invitations to both the December and January Qualifier Weekends)
Qualifier Weekend invitations can also be earned through events managed by Wizards-approved tournament organizers. Please refer to those organizers' event information pages for more details.
Some players will receive direct entry to Day Two of the November Qualifier Weekend. That group of players are ineligible to compete in December's Day One event.
- Finishing with exactly 6 wins in the November Qualifier Weekend Day Two event
- Being a member of the Magic: The Gathering Pro Tour Hall of Fame (These players are eligible for all Qualifier Weekends through January 2022)
Additional means of invitation to a Qualifier Weekend (either Day One or Day Two) are provided at the sole discretion of Wizards of the Coast.
December 2021 Qualifier Weekend Event Information
December 2021's Qualifier Weekend's gameplay format is Traditional Innistrad: Crimson Vow Phantom Booster Draft. Players will build a 40-card minimum deck (including lands) from their pool of drafted cards, with the rest of their card pool representing their sideboard.
Monday, December 6
By this date, players who earn an invitation in this event will see an in-game notification screen, a Qualifier Badge displayed on their Profile tab, and an email with initial event details.
If you earn an invitation via a Wizards-approved tournament organizer, your invite will be granted at the same time as ranked-season players in the month you qualified (i.e. unless otherwise notified by your Organizer, if your event took place in November, you will receive your Badge by December 6).
The grant of Qualifier Badges to accounts is a manual process completed by the date listed above following the Ranked Season's completion. Please wait to contact Customer Service until then to confirm your eligibility.
If you believe you have qualified (via the Ladder or via another method) and you do not see the Qualifier Badge on your account after the date mentioned for the season you qualified, please contact Customer Service as soon as possible.
Thursday, December 16
9 a.m. PST (17:00 UTC): Players with the Qualifier Badge on their Profile page will be able to see the Day One event.
Also, players who hold a direct invitation to Day Two will receive a Day Two Token by this time. Once the Token is on their account, this group of players will only be able to see the Day Two event.
If you believe you have qualified and you do not see the event in-game, please contact Customer Service by Thursday, December 16 at 5 p.m. PST (01:00 UTC December 7). Failure to do so may prevent you from participating in the Qualifier Weekend.
Saturday, December 18
6 a.m. PST (14:00 UTC): Day One event begins - Start of the 2-hour Entry Window.
- When you click the Start button, you will join the Traditional Draft queue – the same one as Ranked Play competitors who are not part of Qualifier Weekend. Player usernames are anonymized – you won't be able to distinguish who is in Qualifier Weekend and who is not.
- Once the draft is complete, build your initial main deck. The only requirement is that it has a minimum of 40 cards in the main deck.
- Every time you complete a match in the event, the game client will automatically de-sideboard any changes made during that match.
- Changes to the main deck's configuration are permitted between matches.
8 a.m. PST (16:00 UTC): Day One Entry Window closes.
- Players must have clicked the green Start button to join the draft queue prior to the event's countdown timer running out.
- Players only get to compete in one course of the Day One event – 7 wins or 3 losses
5 p.m. PST (01:00 UTC December 19): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.
6 p.m. PST (02:00 UTC December 19): Day One ends.
Players who reach seven (7) match wins in Day One are eligible to play in Day Two and will receive a Day Two Token. The Day Two event should be visible to players with a Token, but players will be unable to join this event until the next day. If you do not see the event, contact Customer Service as soon as possible.
Sunday, December 19
6 a.m. PST (14:00 UTC): Day Two event begins - Start of the 2-hour Entry Window.
- Players will again join the Traditional Draft queue following the same parameters noted above for Day One, creating a new 40-card-minimum deck from the cards drafted on Day Two.
8 a.m. PST (16:00 UTC): Day Two Entry Window closes.
- Players must have clicked the green Start button to join the Traditional Draft queue prior to the event's countdown timer running out.
- Players only get to compete in one course of the Day Two event – 7 wins or 3 losses
- NOTE: There will be significantly fewer players in the Day Two event than the Day One event. Matchmaking times may be much longer than usual. Players should remain in the matchmaking queue even if the wait time takes a while - you may not have an opponent to match up with immediately.
5 p.m. PST (01:00 UTC December 20): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.
6 p.m. PST (02:00 UTC December 20): Day Two ends.
Players will receive prizes based on the number of match wins they earn in Day One as follows:
|Day 1 Match Wins||Gems||Token||Invitation|
|7||1200||Day 2 Token||Day 1 next month|
|6||1200||Day 1 next month|
Players will receive their Gem and Token awards once they have completed their event and click Claim Prize.
Players who qualify for and compete in Day Two will receive gems based on the number of match wins they earn in that event as follows:
|Day 2 Match Wins||Gems||Invitation|
|7||6000||Neon Dynasty Championship|
|6||6000||Day 2 of the following Qualifier Weekend|
All players who reach seven (7) wins will receive an invitation to compete in the Neon Dynasty Championship, provided they are eligible to participate in the event upon verification. Eligible players will be contacted within 3-5 business days to provide Wizards of the Coast the following information:
- Full Name
- Age (all players must be 18 years or older in order to participate in the Championship and all events that feed the Championship)
- DCI Number (an account can be created at accounts.wizards.com if a player does not have one)
Please note that players who qualify for a Championship will have 14 days to respond to the email they receive from Magic Esports. Otherwise, they forfeit their invitation. Qualified players should ensure that the email address associated to their Wizards Account—the account system used to log in to Magic: The Gathering Arena—is active and up-to-date.
All players who finish with six (6) wins (but not seven) in Day Two will receive direct Day Two access to the next Qualifier Weekend.
All players with direct Day Two access who finish with five (5) or fewer wins in Day Two will receive an invitation to Day One of the next Qualifier Weekend, if eligible.
Players who compete acknowledge that they have read the tournament rules and are competing on hardware that meets the recommended hardware specifications for running Magic: The Gathering Arena.
It is not recommended that players compete in Qualifier Weekend events on a mobile device or any platform in early access. Players who elect to do so assume all responsibility for gameplay or connection issues they experience.
Contacting Customer Service
For any questions regarding eligibility or participation in the event, or if you encounter any issues with your account leading up to the event, or if you have a technical issue within the event, please contact Customer Service, subject line: "Qualifier Weekend" – using this link will expedite your request.
Qualifier Weekend Rules & Policies
Wizards of the Coast reserves the right, at its sole discretion, to suspend, modify, and change its events at any time and for any reason without notice.
Ranked Season – Ladder Play
Players can typically earn the Qualifier Badge by finishing in the Top 1200 of either Constructed or Limited ranked play at the end of the ranked season.
|Ranked Season||Season Start (12:05 PT)||Season End (12:00 PT)||Feeds Qualifier Weekend|
|October 2021||September 30||October 31||November 2021|
|November 2021||October 31||November 30||December 2021|
|December 2021||November 30||December 31||January 2022|
Only matches completed by the Season End time count toward the final ranking for the month.
Qualifier Weekend Structure
The Qualifier Weekend takes place as a special event in Magic: The Gathering Arena. Players who have the Qualifier Badge on account will see the event and will be eligible to compete in one course of it during Day One. Both days of competition are best-of-three with sideboarding.
General Structure – Day One
For Constructed formats, the event will allow a player a select their deck prior to any match play, but once a deck is chosen, it cannot be changed for the remainder of the Day One event.
For Phantom Sealed formats, players will have access to six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each best-of-three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.
For Phantom Draft formats, players will draft anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each best-of-three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.
Day One Entry Window
Players will be able to join the event on Day One no earlier than Saturday at 6 a.m. PT and no later than 8:05 a.m. PT. Late entries cannot be accommodated. The Entry Window is in place to ensure lower matchmaking times and to permit players enough time to complete all Day One matches.
Players can participate in Day One until they receive either 7 match wins or 3 match losses. If a player earns 7 match wins, an in-game notification will appear and a Day 2 Token will appear on the top-right corner of the player's Home screen inside the game.
General Structure – Day Two
For Day Two, players will only be able to participate if they earned 7 match wins on Saturday or they were directly invited to Day Two as mentioned above. Eligible players should receive a Day 2 Token that appears in the top-right corner of the Home screen. That Token will appear in eligible players' accounts by the Thursday prior to the Qualifier Weekend (direct invitees) or as soon as the 7-win Day One course ends. Players who expect to be able to join Day Two but cannot do so should contact Customer Support for assistance.
Players who are eligible to participate on Day Two can play in one course that ends when they receive either 7 match wins or 3 match losses.
For Constructed formats, players are permitted to enter with the same deck as Day One (if applicable), the same deck but with changes, or a different deck. Once a player begins their Day Two course, no further deck changes are permitted.
For Phantom Sealed formats, like Day One, players will have access to a new pool of six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each best-of-three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.
For Phantom Draft formats, like Day One, players will draft a new deck anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each best-of-three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.
Due to the Day Two event being available to many fewer participants than Day One, competitors are strongly encouraged to complete all of their games as soon as possible. As the event nears its completion, matchmaking times may take longer than normal.
Match Play in Arena
Players are expected to compete under the implemented rules for Magic: The Gathering Arena.
Each player will have 30 minutes on their respective match clock that will count down whenever that player has priority. To see the clock, hover your cursor over the bottom-left corner of the screen beside your display name.
If a player runs out of time on their clock before the current game finishes, they will lose the match regardless of the current board state.
Participation in the Qualifier Weekend and Championship, or any events supported by Wizards of the Coast or the Magic Pro League LLC is contingent on players having accounts that are in good standing for Magic: The Gathering Arena and competitive tabletop Magic: The Gathering. Players suspended from participation in Magic: The Gathering Arena or in sanctioned tabletop tournaments are ineligible for any prizes and subject to additional action.
Players in Magic: The Gathering Arena events are required to follow the Wizards Terms and Conditions.
Connectivity and Known Issues
Players should review known issues in Magic: The Gathering Arena prior to participation in the Qualifier Weekend and Championship. Wizards is not responsible for impact on the game as a result of players experiencing known issues.
Wizards of the Coast is not responsible for the results of any disconnection or network problems experienced by players.
Eligibility & Prizes
Players who are part of the Magic Pro League or Rivals League for the season in which the Championship takes place are ineligible to participate in Qualifier Weekends.
Once a player qualifies for the Championship, that player can continue to compete in:
- Magic Online Premier Play
- Third-party events (tabletop or digital) offering invitations to the Championship.
However, qualification to the Championship does make a player ineligible to participate in other Qualifier Weekends that feed that Championship. Players who qualify for the Championship will have their Qualifier Badge removed if they otherwise would receive it via monthly ranked season performance.
All prizes are awarded "as is" and without warranty of any kind, expressed, or implied (including without limitation, any implied warranty or merchantability or fitness for a particular purpose). This is a contest of skill and, therefore, there are no odds of winning as is the case with a game of chance. All applicable taxes, fees, duties, tariffs, passport or visa costs, and any license, destination, entry, exit, and/or delivery charges are the sole responsibility of each player. Taxes on prizes (including, without limitation, income taxes), if any, are the sole responsibility of any player winners.
Invitations to the Championship is contingent on signing a waiver and consent form. These documents will be provided to all competitors who will receive invitations so that they can sign and submit prior to attending the event.
Players may be disqualified from the Qualifier Weekend or from participation in the Championship if they are suspended from Magic: The Gathering Arena or sanctioned Magic: The Gathering tabletop play for any reason, including without limitation, a violation of the Magic: The Gathering Arena End User License Agreement.
Although a player may have multiple accounts qualified for the Qualifier Weekend event, only one of those accounts can be entered into that event. Players are not permitted to have any accounts entered in events played by other players for any reason. If a player is discovered to have more than one account playing in the Qualifier Weekend before, during, or after the event, Wizards may take action against that player's account(s), up to and including disqualification, suspension of the offending account(s), and/or termination of the offending account(s). Using an account other than your own, allowing any other player to use your account, selling your account, and other similar actions are all violations of the Magic: The Gathering Arena User Agreement.
Wizards of the Coast reserves the right to reschedule and/or restart tournaments, matches, extend timers and/or games as needed.
To be eligible to participate in Qualifier Weekend and the Championship, the following requirements must be met:
- All players must be at least 18 years of age or older.
- Players must have Internet access.
- Players must have access to a personal computer.
By entering (or consenting to the entry of a person under the age of eighteen) the Qualifier Weekend and Championship, each participant and the invited players thereby release Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, employees, and agencies from any liability whatsoever and waive any and all causes of action related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Qualifier Weekend and Championship or delivery, misdelivery, acceptance, possession, or use of or inability to use any prize (including, without limitation to, claims, costs, injuries, losses, and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation, or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty, or other theory. Except where prohibited, you agree that any and all disputes, claims, and causes of action arising out of or connected with this contest or any prize awarded shall be resolved under the laws of the State of Washington, without respect to any conflict of law issues, and participants agree that such shall be resolved properly, without resort to any form of class action, and exclusively by the US Federal and State Courts of King County, Washington, USA. All of Sponsor's decisions regarding the application and interpretation of the Rules are final.
Disclaimer of Liability; Certain Risks
Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, professional advisors, employees, and agencies will not be responsible for: (a) any late, lost, misrouted, garbled, distorted, or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer- or communications-related malfunctions or failures; (c) any event disruptions, losses, or damages caused by events beyond the control of Sponsors; or (d) any printing or typographical errors in any materials associated with the Qualifier Weekend and Championship.
Wizards of the Coast reserves the right to modify, reschedule, and/or delete any tournament for any reason, including without limitation, if in its sole judgment that tournament's integrity has been compromised by an unforeseen technical issue and/or error in that tournament's administration.
Participation in a Qualifier Weekend or Championship event is void where restricted, taxed, or prohibited by law.
Players who qualify for a Championship agree to have their usernames and/or provided names as what is associated to their Wizards Account or Organized Play account posted on magic.gg and Wizards of the Coast social media channels. Players who participate in the Qualifier Weekend agree to have their usernames and selected deck posted on magic.gg and Wizards of the Coast social media channels.