Do you know what the cards
While you may recognize all of these cards from Kaladesh and Aether Revolt, they mean more than that to me. Winning Pro Tour Rivals of Ixalan with a deck build with these cards—and more from those two sets—was a defining moment in my career.
Now, years later, we're getting the chance to revisit Kaladesh and Aether Revolt.
Kaladesh Remastered is a combination of these two sets. While there aren't any cards in Kaladesh Remastered that were not originally printed in either Kaladesh and Aether Revolt, a few cards were left out. For example,
Kaladesh Remastered was designed specifically to be played on MTG Arena, with both Limited and Historic as ways you can play with the new-to-online cards! In order to understand the new Sealed and Booster Draft formats, let's start with the five key mechanics.
Revolt: If a permanent you controlled left the battlefield earlier in the turn revolt is turned on.
Fabricate: Provides the option upon your creature entering the battlefield of either creating 1/1 Servo's or putting +1+1 counters on your creature, equal to the fabricate amount.
Energy: Energy is a resource you can accumulate only through cards that give you energy, and you can only use your energy on energy cards. An in-game energy counter indicates the amount of energy a player has.
Vehicles: Vehicles are artifacts that can turn into creatures if you tap creatures with enough power to "crew" them, turning the vehicle into a creature that turn.
Improvise: Improvise allows you to reduce the casting cost of a spell with improvise, by one colorless mana, for each artifact you tap when casting the spell.
As you can see from these mechanics, many of them relate to artifacts in some way. Vehicles can be very powerful, but it's important to make sure you have creatures to be able to crew them. Having too many vehicles can be too much of a good thing. However, in the case of energy, energy cards tend to work well together, so the more of them you have the better.
There are many cards that should make an impact on Historic in Kaladesh Remastered.
Pro Tour Amonkhet was defined by the deck, such as Magic Hall of Famer Eric Froehlich's Temur
Getting to six energy isn't easy, and in order to make Marvel work you really do need to be a dedicated energy deck. We will almost certainly see
The Gearhulks are a cycle of large artifact creatures, one for each color. These powerful artifact creatures have enter the battlefield effects that can completely change the game. While multiple of them should see play in Historic, the one I have my eye on is
These are a cycle of five lands, often referred to as "fast lands" as they are at their best early in the game. An untapped two-color land that doesn't cause you to lose life isn't common in Magic. I want to add
This is a Planeswalker I can get behind.
I mentioned vehicles as a mechanic, and
We have seen black-based
That was the deck I took down to win Pro Tour Ixalan, but it could have gone the other way too!
Aggressive red decks get a fantastic one-drop with
These are just a few of the standouts for Historic play, but there are many more high-impact cards that I didn't get a chance to mention here. When you're ready to jump into the set on MTG Arena, use the code "TRYKALADESH" for a free booster pack to get started.
I know I'll have the energy to play it again!