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Are You Ready for Kaladesh Remastered?

November 09, 2020
Seth Manfield

Do you know what the cards Glint-Sleeve Siphoner, Longtusk Cub, Rogue Refiner, Winding Constrictor, and Fatal Push have in common?

Glint-Sleeve Siphoner Longtusk Cub Rogue Refiner Winding Constrictor Fatal Push

While you may recognize all of these cards from Kaladesh and Aether Revolt, they mean more than that to me. Winning Pro Tour Rivals of Ixalan with a deck build with these cards—and more from those two sets—was a defining moment in my career.

Seth Manfield, Pro Tour Ixalan Champion



Now, years later, we're getting the chance to revisit Kaladesh and Aether Revolt.



Kaladesh Remastered is a combination of these two sets. While there aren't any cards in Kaladesh Remastered that were not originally printed in either Kaladesh and Aether Revolt, a few cards were left out. For example, Smuggler's Copter and Felidar Guardian will not be found in Kaladesh Remastered.

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Kaladesh Remastered was designed specifically to be played on MTG Arena, with both Limited and Historic as ways you can play with the new-to-online cards! In order to understand the new Sealed and Booster Draft formats, let's start with the five key mechanics.



Revolt: If a permanent you controlled left the battlefield earlier in the turn revolt is turned on.



Fabricate: Provides the option upon your creature entering the battlefield of either creating 1/1 Servo's or putting +1+1 counters on your creature, equal to the fabricate amount.



Energy: Energy is a resource you can accumulate only through cards that give you energy, and you can only use your energy on energy cards. An in-game energy counter indicates the amount of energy a player has.



Vehicles: Vehicles are artifacts that can turn into creatures if you tap creatures with enough power to "crew" them, turning the vehicle into a creature that turn.



Improvise: Improvise allows you to reduce the casting cost of a spell with improvise, by one colorless mana, for each artifact you tap when casting the spell.

As you can see from these mechanics, many of them relate to artifacts in some way. Vehicles can be very powerful, but it's important to make sure you have creatures to be able to crew them. Having too many vehicles can be too much of a good thing. However, in the case of energy, energy cards tend to work well together, so the more of them you have the better.

There are many cards that should make an impact on Historic in Kaladesh Remastered.



Fatal Push is a premium removal spell that sees play in every format where it's legal. Alongside a card like Fabled Passage, it becomes easy to turn on revolt and this becomes an extremely under-costed removal spell for its mana cost. Fatal Push is in the discussion for the best removal spell ever printed, and will make a splash. I'm personally putting this card straight into Sultai Midrange—my winning deck from the 2020 Mythic Invitational—as Fatal Push is great fuel to escape Uro, Titan of Nature's Wrath.



Aetherworks Marvel might be the most exciting card in Kaladesh Remastered, but also its scariest. I say this because the idea of spinning your Marvel on the fourth turn of the game and finding a huge Eldrazi creature off it is a game breaking play—which is exactly what it did in its Standard heyday with Ulamog, the Ceaseless Hunger. As Aetherworks Marvel lets you cast the spell, you do get the cast trigger when playing something off it.

Pro Tour Amonkhet was defined by the deck, such as Magic Hall of Famer Eric Froehlich's Temur Aetherworks Marvel deck he played to the Top 8.

Getting to six energy isn't easy, and in order to make Marvel work you really do need to be a dedicated energy deck. We will almost certainly see Ulamog, the Ceaseless Hunger in Marvel decks, as this is the best possible card to hit off a Marvel spin in Historic. Aetherworks Marvel was strong enough to be banned during its time in Standard, but I have a feeling it will fit right into Historic.



The Gearhulks are a cycle of large artifact creatures, one for each color. These powerful artifact creatures have enter the battlefield effects that can completely change the game. While multiple of them should see play in Historic, the one I have my eye on is Torrential Gearhulk. This is a threat with flash you can play on the opponents turn, to essentially "flashback" an instant in your graveyard. Control decks now have a really nice threat that can close out games that doesn't require tapping any mana on the opponents turn.



These are a cycle of five lands, often referred to as "fast lands" as they are at their best early in the game. An untapped two-color land that doesn't cause you to lose life isn't common in Magic. I want to add Botanical Sanctum into my Bant Spirits deck, as three-color aggressive decks definitely stand to benefit from these. Each of Concealed Courtyard, Inspiring Vantage, Spirebluff Canal, Botanical Sanctum, and Blooming Marsh see major usage in other formats, such as Pioneer, and this should be no different in Historic.



This is a Planeswalker I can get behind. Chandra, Torch of Defiance is both a removal spell and a form of card advantage, giving it versatility. The card can go into all sorts of red based decks. Look for players to try to ramp into this as early as turn three as the earlier you can get Chandra, Torch of Defiance down, the better.



Panharmonicon is a card that I'm sure will inspire some really sweet decks. Being able to trigger abilities twice when creatures enter the battlefield is really cool. You can brew your deck around it and have fun with Panharmonicon—it's more powerful than you might think.



I mentioned vehicles as a mechanic, and Heart of Kiran is as good as it gets when it comes to vehicles in Kaladesh Remastered. Since you can also crew Heart of Kiran by removing a loyalty from a planewalker, it works nicely alongside Chandra, Torch of Defiance.



We have seen black-based God-Pharaoh's Gift decks doing very well in Historic, but now there will be a good reason to play white. Angel of Invention is a fantastic target for a God-Pharoah's Gift trigger, as we have seen in previous Standard formats. Perhaps Angel of Invention will revive White-Blue Gift decks.

That was the deck I took down to win Pro Tour Ixalan, but it could have gone the other way too!



Aggressive red decks get a fantastic one-drop with Bomat Courier. It works great in a deck with a low curve, like Mono-Red Burn. This sort of strategy wants a few more burn spells to finish off the game after running out of gas; Bomat Courier is an attacker that allows you to draw a bunch of cards by sacrificing. You will find what you need to close out the game in this way.



These are just a few of the standouts for Historic play, but there are many more high-impact cards that I didn't get a chance to mention here. When you're ready to jump into the set on MTG Arena, use the code "TRYKALADESH" for a free booster pack to get started.

I know I'll have the energy to play it again!

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