Pro Tour Lorwyn Eclipsed is in Richmond, Virginia, this weekend and the players are going to be facing off in Standard and Lorwyn Eclipsed Booster Draft. While Standard is a classic format featuring new cards, the draft environment is entirely new.
In fact, it's particularly new this time around, as the time from the release of Lorwyn Eclipsed on MTG Arena to sitting down at the table on Day One of the Pro Tour is just nine days! This puts the players in a pressure cooker to figure out the format quickly, as the draft rounds make up six of the fourteen Swiss rounds of the tournament.
Drafting on Rails
The good news for the players is that even with the quick turnaround, Lorwyn Eclipsed was designed with a heavy focus on five of the ten color pairs, meaning that the players can focus their energy on those five pairs rather than needing to explore all ten equally.
Each of the five core pairs revolves around a creature type, and that means that drafts for this set are somewhat "on rails."
Since you are rewarded for having a critical mass of a given creature type, once you figure out which archetype you are in, you can kind of hang on for the ride and pick cards of that type for the rest of the draft.
Eclipsed Boggart
Eclipsed Elf
Eclipsed Flamekin
Eclipsed Kithkin
Eclipsed Merrow
The five color pairs that were focused on are white-blue Merfolk, green-white Kithkin, black-green Elves, blue-red Elementals, and black-red Goblins. There is an additional archetype that focuses on the vivid mechanic, which rewards you for having multiple colors of permanents in play.
Plant Your Flag Carefully
So far, Elves has proven to be the number-one deck, taking advantage of the graveyard as a resource and enabling it to out-grind the other midrange archetypes. This is important because these creature-based sets tend to be on the quicker side, with games often ending due to overwhelming board states eventually ruling the day.
But interestingly, Lorwyn Eclipsed is not like that. Often the games play out as a resource battle where the player who can maintain some board presence while keeping the card economy in their favor will win.
It's a fine balance to hit as the average deck needs to have a critical mass of on-type creatures in addition to having other tools available to draw cards, remove opposing threats, pump up the team, and break open board stalls.
Feisty Spikeling
Gangly Stompling
Mischievous Sneakling
Prideful Feastling
Filling in the creature gaps are Shapeshifters with changeling, which are generally less powerful but more flexible. If you can cast them, they can be the glue that holds together your deck as they have all creature types.
Elves Immortal
Since I think Elves is the current best deck in the format, I'll use it as the blueprint for how these core creature-type decks operate.
With a creature-focused set like Lorwyn Eclipsed, when do you solidify yourself into a given archetype during a draft? Many of the best cards for a given archetype require a lot of commitment. Picking those early can have tremendous upside, but they also carry significant risk.
The best example of this is the cycle of uncommon Eclipsed creatures, in this case
At uncommon,
If you try to play
But if you're both black and green? It's essentially colorless. Beyond just being an Elf, it cares about you having other Elves in your deck. This means that only players who are specifically playing black-green Elves will be getting this card, as any other archetype will be passing on it.
It also means any of these that get opened at the table are very likely to end up in your hands if you're the only Elves drafter at the table (which you probably won't be).
Morcant's Eyes
Morcant's Loyalist
Trystan's Command
Cards like
As for commons, Elves gets the one-two punch of solid on-type creatures that also back up the main game plan. In this case, that's filling up the graveyard for massive payoffs.
Scarblade Scout
Lys Alana Informant
Midnight Tilling
Creakwood Safewright
Moon-Vigil Adherents
Morcant's Eyes
Morcant's Loyalist
Trystan's Command
There are plenty of payoffs for filling your graveyard.
Bogslither's Embrace
Assert Perfection
And, of course, you get some good removal.
Kithkin, Merfolk, Goblins, and (Kind Of) Elementals
You'll find that Kithkin, Merfolk, and Goblins follow a similar pattern to Elves, caring about similar things like on-type creatures, their own Eclipsed creatures, creatures that buff other creatures of their type, and even the legendary double-faced card of their creature type.
Each has its own flavor and approach, and each can be powerful and interesting in their own right, but there's a potentially powerful off-the-wall deck I want to cover today: the vivid Elementals deck.
Vivid Elementals
Elementals is actually the blue-red draft archetype, and it is also a fully supported archetype similar to the other creature type-focused archetypes.
It's pretty decent! You can just build a straightforward blue-red Elementals deck, and if you get the good rares and uncommons you'll probably do well.
But a twist on this archetype has caught my eye (and maybe my heart), and that's a multicolor version that leans on big vivid payoffs instead of the more streamlined Elemental payoffs.
I'm still figuring out the details, but this deck has the foundations of an Elementals deck with the added spice of more expensive vivid payoffs that other decks usually aren't interested in.
For the Elementals, you get a solid core of cards that perform well on their own or within the context of this more greedy version.
Flamebraider
Sizzling Changeling
Eclipsed Flamekin
Twinflame Travelers
So, this makes for a powerful Elementals package that you can build upon. But if you want to push your deck's power level even higher, you can go for the vivid version.
To set it up, you'll need to be able to make mana of different colors but also have permanents of different colors.
Noggle Robber
Foraging Wickermaw
Puca's Eye
Now, we have our Elemental-based core of cards and some setup cards, but what are the payoffs?
Shinestriker
Sunderflock
Shimmercreep
Explosive Prodigy
Prismabasher
Ashling's Command
Sanar, Innovative First-Year
My two favorite cards for the deck are
And, of course, you get
Off the Rails in Richmond
The Pro Tour players have five primary archetypes to focus on, with a little splashing available if the mana allows for it and the payoffs are worth it. Given the shortened testing timeline, the players might be relieved that the baseline archetypes are fairly straightforward. Still, I look to the big testing teams to have the advantage in Limited.
I'll be in the booth with Paul Cheon for both of the drafts, and I can't wait to see you on the stream!