I've wanted this for years.
At Pro Tour Magic: The Gathering® | Marvel Super Heroes in Amsterdam, the Top 8 will feature Booster Draft, and that's what will decide the eventual winner.
It's no secret that I love Booster Draft. I have an (extremely) long-running podcast on that exact subject, I wrote the Limited Information column on DailyMTG for years, and I've drafted most days during that time frame thanks to Magic Online and MTG Arena.
But getting to see (and commentate on) such a beautiful, skill-testing, and exciting form of Magic that decide the next Pro Tour champion is really on another level.
Draft is always important at the Pro Tour, but this time it's even more important, with the Top 8 featuring a draft after two drafts over the prior two days, mixed with a bunch of rounds of Modern to fill things out.
This might be one of the most skill-testing Pro Tours ever, and I cannot wait for the draft on Sunday.
Wiggle Room
The set for all three of the drafts in Amsterdam is, of course, Magic: The Gathering | Marvel Super Heroes, an exciting set that released on June 26.
The last stretch of Pro Tours has seen a quick turnaround from when the featured set for Limited digitally released to when the players sat down to draft. On average, all they had was about a ten-day window to prepare.
But this time, it's different. The set will have been out for about a month by the time the first Play Booster is opened on Friday morning in Amsterdam.
That means that everyone has had the opportunity to do plenty of drafts and really get their head around the Limited environment before the Pro Tour.
The big testing teams will still have the advantage, as they will be able to go deeper into edge cases, underrated cards, and backup plans for when Plan A goes awry, but I expect a more level playing field as a result of the bigger gap between release day and the Pro Tour.
What We Know About Draft Thus Far
What have the players discovered about this format?
The headline is simple. White is the best color, and it is at its best when paired with blue or sometimes with green.
The white-blue deck has run rampant for the initial stretch of drafts after the release of Magic: The Gathering | Marvel Super Heroes.
White is the anchor color here, but blue also impresses, and the results show that white-blue is the most drafted archetype and the most winning archetype.
That is a rare and impressive combination, and one that means there could be three or four players competing for the same color pair during drafts in Amsterdam.
Trickster's Stratagem
S.H.I.E.L.D. Deployment Drone
Murdock's Crusade
Web Up
Looking at some of the premium common cards for white-blue, you can see that it's not the typical aggressive, white-based shell you'd probably expect but instead a well-rounded group of value-providing creatures and removal.
White-blue is mostly a Hero-based deck, leveraging the Hero creature type to garner value along the way. But it's really the powerful commons that make this color pair stand out.
If you're looking for the boogeyman of the format, it's white-blue. And because of that, there is a kind of "if you can't beat 'em, join 'em" mentality about this archetype.
Possible Alternatives to White-Blue
What can you do if you're locked out of white-blue and need to draft another color pair?
You may be tempted to go the villainous route and draft a black-red Villains deck. But going off the data so far, this is not advisable. Heroes, not Villains, almost always win on the battlefield in Magic: The Gathering | Marvel Super Heroes drafts.
No, if you want to try a different deck that isn't white-based and isn't Black-Red Villains, a good bet is probably green-blue.
I think of this deck as being based in green-blue, as you'll often splash for at least one extra color, usually black for removal or any other colors for your bombs. You get to play the powerful blue cards that white-blue uses and some solid green cards.
Undercover Skrull
Ant-Man's Army
Go Nuts!
There's some real power at the uncommon level here, too.
She-Hulk, Jade Defender
Punishing Punch
But again, even at the common and uncommon level, you'll often be splashing for cards like these:
Killmonger, Scourge of Wakanda
Hour of Defeat
While you certainly aren't locked into splashing black, it's a common color to splash because it fills the gaps that this color pair can struggle against by providing hard removal spells and more bombs.
Both
A.I.M. Scientists
Fixing is pretty easy to find, as you get gain lands at common, plus basic landcyclers and
I mentioned that one important reason to splash for another color is the bombs, and—holy smokes—the bombs in this format are something else.
The Best Rares of Magic: The Gathering | Marvel Super Heroes
If you're wondering which cards would be exciting to open in the Top 8 of the Pro Tour, you have many to choose from in this set, that's for sure.
Take a look at the top two rare cards in the set:
The Super Hero Civil War
I've had more people tell me stories about
But maybe you want value instead of just raw power?
Doctor Doom
What if you want to get the game over quick by pumping up your whole team?
Avengers Assemble!
A turn-two
Somehow,
There are more cards to discuss, but I'll save them for the Pro Tour commentary.
See You in Amsterdam
Magic: The Gathering | Marvel Super Heroes offers a range of playable archetypes, splashy spells, and some of the best bombs we've seen in a while. And we get to watch a Pro Tour be decided over a draft as well. Pro Tour Magic: The Gathering | Marvel Super Heroes looks like it will be an exciting event and a celebration of Limited.
I hope you'll join me and Paul Cheon for our draft coverage this weekend. The broadcast begins on Friday, July 17, at 5 a.m. ET (11 a.m. CEST/6 p.m. JST). See you there!
@Marshall_LR