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Metagame Mentor: The Top 15 Modern Decks for November 2023

October 26, 2023
Frank Karsten

Hello and welcome back to Metagame Mentor, your weekly guide to the top decks and latest Constructed developments on the path to the Pro Tour. Modern is the Constructed format for the current Regional Championship Qualifier (RCQ) cycle, and recent large events have provided a lot of data to sink out teeth into. In today's article, I will analyze the results, show how to beat the most popular deck, and walk you through the top 15 archetypes in the current Modern metagame.

The Modern Metagame

Modern is a nonrotating format based on expansion sets, core sets, and straight-to-Modern sets from Eight Edition forward, save for cards on the ban list. With its deep card pool, Modern boasts intricate card interactions and exciting competitive diversity.

Usually in this article series, I combine published decklists from scheduled events on Magic Online, decklists with net positive wins from Melee, and Top 8 decks from large RCQs into a winner's metagame ranking that combines both performance and popularity. For most of these events, neither round-by-round results nor all decklists are available, so it's nearly impossible to extract useful win rates. However, several large Modern events have been run through Melee over the past few weeks, publishing all decklists and round-by-round results. With this data, it is possible to disentangle metagame share and win rate, allowing us to derive valuable insights.

More than 1300 decklists in total were submitted across the four Secret Lair Showdown Qualifiers, the Modern $20K and ReCQ at MXP Portland, the Grand Open Qualifier at LMS Sofia, and the Modern $10K, $10K Trial, and ReCQ at SCG Dallas. After fixing mislabeled archetypes, I determined the raw metagame share and the match win rates (non-mirror, non-bye, non-draw) of every archetype, both against the field overall and against Rakdos Evoke specifically. In the following table, each archetype name hyperlinks to a well-performing decklist close to the aggregate of that archetype.

Archetype Percentage of Field Win Rate vs Field Record vs Rakdos
1. Rakdos Evoke 18.5% 52.6% -
2. Rhinos 6.9% 51.0% 57-47 (55%)
3. Four-Color Omnath 6.1% 53.8% 41-38 (52%)
4. Yawgmoth 6.1% 51.4% 40-53 (43%)
5. Izzet Murktide 5.4% 47.7% 32-30 (52%)
6. Amulet Titan 5.3% 51.9% 34-41 (45%)
7. Burn 4.7% 45.2% 24-29 (45%)
8. Hammer Time 4.3% 52.3% 22-23 (49%)
9. Mono-Green Tron 4.1% 48.8% 25-28 (47%)
10. Hardened Scales 3.9% 58.6% ✓✓ 49-23 (68%)
11. Living End 3.1% 52.4% 16-18 (47%)
12. Mono-Black Coffers 2.4% 52.3% 14-10 (58%)
13. Bring to Light 2.3% 48.1% 9-15 (38%)
14. Domain Zoo 1.9% 53.4% 8-9 (47%)
15. Jund Sagavan 1.1% 52.4% 9-11 (45%)
16. Other 23.9% 44.1% 106-164 (39%)

The "Other" category included Dimir Mill, Merfolk, Five-Color Creativity, Azorius Control, Heliod-Ballista Combo, Five-Color Reanimator, Gruul Valakut, Grixis Control, Dimir Control, Five-Color Omnath, Enchantress, Affinity, Samwise Gamgee Combo, Four-Color Emerge, Jeskai Breach, Mono-Blue Tron, Grixis Shadow, Humans, Mono-Red Midrange, Belcher, Storm, Izzet Wizards, Four-Color Control, Timeless Amulet, Ad Nauseam, Dimir Shadow, Mono-White Martyr, Asmo Food, Goblins, and more. The number of competitively viable Modern archetypes remains enormous.

522163 Not Dead After All

The metagame is relatively similar to my metagame snapshots from early September and early October, with Rakdos Evoke in the number one spot. The deck is relatively straightforward to pick up and play to decent results. Moreover, its interactive shell, including Thoughtseize and Terminate, makes it well-suited to defeat combo decks such as Yawgmoth and Amulet Titan. However, discard spells can't answer the top of the opponent's deck, and there are various good ways to beat the strategy. As shown in the table, Rhinos, Four-Color Omnath, Hardened Scales, Mono-Black Coffers have a good matchup against Rakdos Evoke in particular while boasting a solid win rate against the metagame as a whole. Hence, these decks are good choices for a Modern tournament right now.

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Hardened Scales in particular looks to be widely underplayed, as its win rate over the past few weeks was incredible. The addition of Agatha's Soul Cauldron, which can turn all of your creatures into Walking Ballista or Arcbound Ravager, has been a big boost, making it easier to assemble lethal damage out of nowhere. Rakdos Evoke players have a hard time answering Hardened Scales or Agatha's Soul Cauldron, and their removal spells line up poorly against the ward on Patchwork Automaton, modular on Zabaz, the Glimmerwasp, and tokens from Urza's Saga. That said, Hardened Scales is one of the most difficult decks to play in Modern, so don't take it to an RCQ without any practice. But if you have the time and dedication to learn the deck's intricacies, then that can pay off in the current Modern RCQ cycle, as it crushes Rakdos Evoke.

Up the Beanstalk Shardless Agent

Meanwhile, there are new innovations and attempts to break Up the Beanstalk every week, fueled by brewers like Aspiringspike. For example, Four-Color Omnath players have been moving towards builds with Shardless Agent to cascade into Up the Beanstalk. And every card with an alternate cost, such as Sunscour or Elder Deep-Fiend, has to be re-evaluated in the context of its synergy with the new two-mana enchantment from Wilds of Eldraine. Up the Beanstalk is so cheap, fast, and strong in multiples; it is quickly proving itself to be even better than The One Ring. I would expect Beanstalk decks to get more popular as the RCQ cycle progresses, and you could get ahead of the curve with answers like Narset, Parter of Veils; Sheoldred, the Apocalypse; and Roiling Vortex.

The Top 15 Modern Deck Archetypes

To take a closer look at the 15 archetypes with the highest raw metagame share, in descending order, I've used a decklist aggregation algorithm that considers the popularity and performance of individual card choices.

Rakdos Evoke, with an 18.5% metagame share, won Pro Tour The Lord of the Rings and is the most popular deck in Modern right now. It's a midrange deck that can evoke and return Grief of Fury as early as turn one. It used to accomplish that with Feign Death and Undying Malice, but Wilds of Eldraine introduced an even better option: Not Dead After All. It represents a minor upgrade because it adds an extra life loss. In addition, since Not Dead After All doesn't add a +1/+1 counter, it makes Undying Evil more appealing as the fifth and sixth undying effect. As another recent trend, Leyline of the Void has returned to sideboards.

For typical lists, the multivariate hypergeometric probability of drawing at least one Grief, at least one undying effect, at least one land, and at least one black spell to pitch in the top seven cards is 16%. When willing to hyper-aggressively mulligan to six, the probability of a returned Grief on turn one increases to 30%. If a returned Fury counts as a success as well, then the probability of a turn-one evoked Elemental on the play is 28%, increasing to approximately 48% when willing to hyper-aggressively mulligan to six. Hence, Rakdos Evoke will execute its primary game plan consistently enough.

When playing against this deck, it's essential to keep in mind that they usually have Blood Moon after sideboard. If your deck is vulnerable to that enchantment, then make sure to fetch basic lands whenever you can in Games 2 and 3. Rakdos Evoke is one of the most potent Blood Moon decks in the format, as it can use Ragavan, Nimble Pilferer to cast it as early as turn two.

Rhinos, with a 6.9% metagame share, has a straightforward game plan: cast Shardless Agent or Violent Outburst on turn three to cascade into Crashing Footfalls, unleashing a horde of 4/4 Rhinos to quickly overpower your opponent. Despite the cascade restriction, the deck contains a surprising amount of cheap interaction, such as Fire // Ice, Force of Negation, Subtlety, and Dead // Gone. Lórien Revealed is like a land that can be pitched to both Force of Negation or Subtlety, providing both flexibility and consistency. While most Rhinos decks are Temur, versions with a white splash for Leyline Binding and Ardent Plea also exist.

In terms of matchups, Rhinos fares well against Rakdos Evoke, Yawgmoth, and Amulet Titan but struggles against Living End and Hardened Scales. Cards that prevent you from casting or resolving Crashing Footfalls (such as Teferi, Time Raveler; Chalice of the Void; or Drannith Magistrate) can also pose a challenge. Even though Chalice of the Void is one of the most-played cards in the format, Rhinos remains a powerful deck, with a consistent and proactive game plan in every matchup. This makes it an excellent deck choice for newcomers to the format. Moreover, Flame of Anor is an efficient answer to Chalice of the Void that is never dead, and the aggregate list even features a Mutavault to act as a Wizard.

If you're considering picking up the deck, don't be scared of an opposing Ragavan revealing and casting Crashing Footfalls for free. Due to its lack of a mana cost, it cannot be cast in this way. Another interaction to keep in mind for versions with the white splash can come up when your opponent casts Leyline Binding and targets your Rhino token. If you respond with your own Binding and exile theirs, then your token will never get exiled and will stay on the battlefield.

Four-Color Omnath, with a 6.1% share of the metagame, is the label I assigned to decks with at least three copies of Omnath, Locus of Creation and plenty of fetch lands to trigger it multiple times per turn. While the namesake card remains important, Up the Beanstalk from Wilds of Eldraine has also become a pivotal key card. You don't actually have to pay five mana to trigger it—you just need to cast a spell with mana value 5 or greater. This includes Leyline Binding, Fury, and Solitude. With the help of these cards, you can race through your deck rapidly, reducing the need for Delighted Halfling and The One Ring.

While Benny Zeoli used a traditional version of the deck to win the 277-player $20K RCQ at MXP Portland, the archetype has been subject to a lot of innovation. Recently, many players have found success by adding Shardless Agent and Bloodbraid Elf to cascade into additional copies of Up the Beanstalk. You have to give up Wrenn and Six and Prismatic Ending, but getting more Beanstalks is worth it. This cascade version can easily put multiple Beanstalks on the battlefield, and you could actually deck yourself as early turn five or six.

Decking can become a real risk when you control three Beanstalks or were foolish enough to cast the fourth. To mitigate this risk, many Four-Color Omnath players went beyond 60 cards, running 61, 62, or even 70-card decks. Going beyond 60 also improves the fetch-shock ratio of the mana base, so it's strategically sound. But you can use this information against them. When you sit down for the match, feel free to ask your opponent how many cards they are playing. If their answer exceeds 60, then it's likely that they are running Four-Color Omnath or another Up the Beanstalk deck. You can use this information to adapt your mulligan decisions and early-game sequencing. (The next-level galaxy brain approach is to register a 61/14-card aggro deck, presenting 61 cards in Game 1 to bluff a different deck than you're actually playing and boarding down to 60 cards for consistency in Game 2 and 3. This may go too deep for RCQs, but it can lead to epic stories.)

Yawgmoth, with a 6.1% metagame share, combines undying creatures and Yawgmoth, Thran Physician to generate card advantage and achieve infinite combos. With four copies of Chord of Calling, players can consistently put their namesake card onto the battlefield. The deck has a good matchup against Mono-Green Tron, Amulet Titan, and Burn. However, it struggles against Fury, the most-played Modern card overall in my data set. As a result, the matchup against Rakdos Evoke, Rhinos, and Four-Color Omnath tends to be weak.

From Wilds of Eldraine, Yawgmoth gained an upgrade in the form of Agatha's Soul Cauldron, which has largely replaced Endurance as incidental main deck graveyard hate. It provides counterplay against spot removal by turning Yawgmoth, Thran Physician and Grist, the Hunger Tide into major threats after they die. It even enables a brand new combo: If you use Agatha's Soul Cauldron to exile Walking Ballista and put a +1/+1 counter on Young Wolf, then you can remove the counter to shoot itself, which triggers undying, and you can repeat this for infinite death triggers. With Blood Artist on the battlefield, that equates to infinite damage!

When playing against Yawgmoth, it's important to be aware of such infinite loops. An even more common loop can be achieved with Yawgmoth, Thran Physician (either in play or exiled via Agatha's Soul Cauldron) and two undying creatures, one with a +1/+1 counter and another without. When Yawgmoth sacrifices the counterless creature, it returns with a +1/+1 counter. The other receives a -1/-1 counter, which cancels out against its +1/+1 counter. This can be repeated to draw lots of cards, and Blood Artist wins the game on the spot. Keep an eye out for these game-winning loops and try to disrupt them as soon as possible.

Izzet Murktide, with a 5.4% metagame share, is a powerful archetype that combines cheap cantrips, efficient interaction, and powerful threats. The card advantage and velocity provided by Expressive Iteration quickly turns Murktide Regent into a two-mana 8/8 flier.

Izzet Murktide was the best home for Preordain, which makes the deck more consistent while fueling Dragon's Rage Channeler. However, due to its reliance on card draw and one-toughness creatures, the archetype struggles against Orcish Bowmasters, which is the second-most-played card in Modern at the moment. As a result, the metagame share of the deck has ticked down tremendously in recent weeks.

When playing against Izzet Murktide, it's important to keep in mind that they run a lot of permission spells. If your opponent is keeping two mana open, then consider testing the waters with a medium threat first if you don't want your best card to meet a Counterspell. Most Izzet Murktide players also have Spell Pierce in their deck. If your opponent is conspicuously holding a single blue mana open, then it may be better to cast a creature spell instead.

Amulet Titan, with a 5.3% metagame share, is an intricate ramp deck that exploits the synergy between Amulet of Vigor and bounce lands like Simic Growth Chamber to power out Primeval Titan. After you resolve Primeval Titan, there are a variety of ways to seal the game. With Amulet of Vigor in play, Primeval Titan can grab Slayers' Stronghold and Boros Garrison and attack right away. If Dryad of the Ilysian Grove is on the battlefield, you can fetch Valakut, the Molten Pinnacle and burn your opponent to a crisp. Even if the opponent has a spot removal spell, the deck can still have a way out by picking up Tolaria West with Simic Growth Chamber, transmuting it into Summoner's Pact, and grabbing another Primeval Titan.

Mastering this deck requires a deep understanding of the various lines of play available, making it a challenging but ultimately rewarding endeavor. Amulet Titan has a good matchup against Hammer Time, Mono-Black Coffers, and Burn, but it struggles against Yawgmoth and Rhinos. Blood Moon is also difficult to beat, although The One Ring and Generous Ent provide some counterplay.

When playing against Amulet Titan, one interaction to remember is that Valakut, the Molten Pinnacle checks on both trigger and resolution. So if the destruction of Dryad of the Ilysian Grove would reduce the number of other Mountains to fewer than five in response, then no damage would be dealt.

Burn, with a 4.7% metagame share, embodies the philosophy of fire. The goal is to unleash a flurry of damage as quickly as possible, with an ideal opening hand featuring a turn one Goblin Guide, turn two double Lava Spike, and turn three triple Lightning Bolt for a staggering 21 damage. Nowadays, most Burn decks run Roiling Vortex over Eidolon of the Great Revel in the main deck. The Eidolon is too easily and painlessly removed by Leyline Binding or Fury, while Roiling Vortex punishes opponents for casting Crashing Footfalls or evoking an Elemental without paying any mana.

Burn has been a staple of the Modern format since its inception, preying on slow decks like Mono-Green Tron or decks with painful fetch-shock mana bases like Four-Color Omnath. However, Burn struggles against Hammer Time, Amulet Titan, and Yawgmoth. Burn remains an easy deck to pick up and play, just like Rhinos and Domain Zoo, so it could be a reasonable, forgiving option for players who are new or returning to Modern.

When playing against Burn, be mindful of your life total. Think twice before you pay 2 life for shock lands, consider exiling one of your own creatures with Solitude to bolster your life total, and grab Shadowspear with Urza's Saga. Another thing to keep in mind is the timing of your fetch lands against Goblin Guide. If you want to maximize the probability to draw a spell in your next draw step, then fetch in response to the trigger. You'll only fail to draw a spell if the top two cards of your deck are both lands. If you need lands instead, then wait until after the Goblin Guide trigger resolves because this allows you to shuffle if you reveal a spell on top.

Hammer Time, with a 4.3% metagame share, treats the metagame like a nail. It avoids the enormous equip cost on Colossus Hammer with the help of Sigarda's Aid, Puresteel Paladin, or the recently added Forge Anew. A turn-two kill is even possible with the right opening hand: Sigarda's Aid and Ornithopter on turn one, followed by double Colossus Hammer on turn two. However, turn three or turn four kills are more realistic, especially when cards such as Urza's Saga and Stoneforge Mystic are used to find the Hammer.

Hammer Time is well-equipped to defeat decks that rely on damage-based removal, such as Izzet Rhinos or Burn. However, due to its lack of interaction, it can struggle against combo decks such as Living End and Amulet Titan, especially when they add Force of Vigor after sideboard. The most prominent version of Hammer Time is mono-white, but there are also versions that feature a small blue splash for Spell Pierce, improving the combo matchups at the expense of larger vulnerability to Blood Moon.

When playing against this deck, it's important to be aware of the interaction between Colossus Hammer and Inkmoth Nexus. When Nexus becomes equipped with Hammer, it loses flying, but if its animation ability is activated again, Nexus will regain flying, so a ground-based chump blocker may not save you. Another thing to keep in mind is that Surge of Salvation will protect an entire board or hand from Fury, Force of Vigor, or Grief. Finally, if you see Emeria's Call, which is a relatively new adoption, then expect to face Solitude after sideboard.

Mono-Green Tron, with a 4.1% metagame share, is a ramp deck centered around Urza's Mine, Urza's Tower, and Urza's Tower. This powerful trio of lands was first dubbed the "Urzatron" in the 90s, as a reference to the Voltron TV series in which robots combine to become stronger. Together, the lands enable you to ramp into powerful cards like Wurmcoil Engine or Ulamog, the Ceaseless Hunger ahead of time. A turn three Karn Liberated is also enormously powerful, although many players have cut this once-essential planeswalker to make room for The One Ring and Karn, the Great Creator. These four-drops are ideal when you're unable to assemble Tron by turn three, allowing you to play a reasonable control game even if your land search spells got discarded or countered.

Mono-Green Tron tends to be line up well against Four-Color Omnath, and it had a fantastic weekend at Pro Tour The Lord of the Rings, where it put multiple players in the Top 8. However, it has fallen hard since then. This drop-off can be ascribed to an unfavorable matchup against Rakdos Evoke and to the large quantities of Obsidian Charmaw, Crumble to Dust, or Break the Ice that have popped up in sideboards.

When playing against Mono-Green Tron, remember that the most popular build nowadays is based on the one that Team Handshake unveiled at the Pro Tour. It uses fewer Chromatic Star and more Dismember and Urza's Saga in the main deck. Dismember can punish you from going all-in on Fury plus Feign Death on turn one, while the presence of Urza's Saga can make Expedition Map worth countering even in the late game. Also, be aware that you cannot cast Orcish Bowmasters in response to cracking Chromatic Star because the card draw effect is a mana ability.

Hardened Scales, with a 3.9% metagame share, can produce lethal damage out of thin air by putting +1/+1 counters from Arcbound Ravager onto Walking Ballista. From Wilds of Eldraine, it received Agatha's Soul Cauldron, which enables all kinds of new combo finishes. Pretty much every creature in the deck already starts with a +1/+1 counter, so when the Cauldron exiles a creature, its activated abilities are immediately granted to most or all of your creatures on the battlefield. For example, granting the activated ability of Walking Ballista to all of your creatures can produce lethal damage immediately, and exiling Arcbound Ravager will make combat an absolute nightmare for your opponent.

Although Hardened Scales can struggle against Hammer Time, Yawgmoth, and Amulet Titan, the deck is well-positioned against the Modern metagame as a whole and against Rakdos Evoke in particular. Rakdos Evoke players have a hard time answering Hardened Scales or Agatha's Soul Cauldron, and their removal spells line up poorly against the ward on Patchwork Automaton, modular on Zabaz, the Glimmerwasp, and tokens from Urza's Saga. Hardened Scales is not an easy deck to learn how to play optimally, but doing so can pay off in the current Modern metagame, as it crushes Rakdos Evoke.

When playing against this deck, you should be well aware of the potential for combo finishes out of nowhere. Even if their board does not look very threatening right now, consider the possibilities and recognize the importance of leaving up a blocker or removal spell.

Living End, with a 3.1% metagame share, is a combo deck that aims to cycle several creatures and then cascade into Living End, wiping all creatures from the battlefield while returning all the cyclers. The deck has Violent Outburst and Shardless Agent as guaranteed cascade cards, effectively giving the deck eight one-card combo pieces, along with numerous other cyclers to draw them consistently. From The Lord of The Rings: Tales from Middle-earth™, the deck gained Generous Ent and Oliphaunt, the first one-mana landcycling creatures ever printed. They are basically fetch lands that can be reanimated as huge creatures. Newer versions of Living End favor Oliphaunt to support Fury.

Living End excels against creature-based decks with little interaction, such as Hammer Time, Amulet Titan, and Rhinos. However, Living End is vulnerable to Teferi, Time Raveler, Chalice of the Void, and Flusterstorm, which prevent Living End from resolving. Additionally, it is susceptible to graveyard hate cards such as Relic of Progenitus, Dauthi Voidwalker, and Endurance, although Living End can fight back with Grief and Force of Negation.

When playing against Living End, remember that sometimes your creatures are better dead than alive. Destroying or sacrificing your own creatures in response to Living End is often a good course of action. In particular, Dauthi Voidwalker is best left untapped to be sacrificed at a moment's notice, as it will return to the battlefield, exile Living End, and allow you to cast Living End on the next turn, putting all creature back to where they were.

Mono-Black Coffers uses Cabal Coffers alongside Urborg, Tomb of Yawgmoth to produce large amounts of mana early on. The mana can be sunk into an enormous March of Wretched Sorrow or into powerful artifacts grabbed from the sideboard by Karn, the Great Creator. Karn also provides access to effectively seven copies of The One Ring. Mono-Black Coffers has been gaining popularity lately, and the deck took down the 285-player Grand Open Qualifier in Sofia. This version has cut Profane Tutor and Bloodchief's Thirst to make room for Sheoldred's Edict and Night's Whisper.

When playing against the deck, remember that they have Field of Ruin and Demolition Field to destroy your nonbasic lands. Sequence your lands with this in mind, for example by leaving basic lands in your deck and not exposing a land that provides a key ability or color until you're ready to use it.

Bring to Light is reminiscent of Four-Color Omnath, but it adds a fifth color and a powerful tutor. Due to the way it is worded, Bring to Light can find Valki, God of Lies and then cast Tibalt, Cosmic Impostor without paying its mana cost. Another good option is Scapeshift, which can fetch Valakut, the Molten Pinnacle and six Mountains to roast the opponent for 18 damage. Best of all: if you control Up the Beanstalk as you cast Bring to Light, it can trigger twice in the process, providing massive card advantage on top of the powerful tutor effect.

To beat Bring to Light, Blood Moon can be an effective way to stifle their mana base. However, keep in mind that if Dryad of the Ilysian Grove comes down after, then it can unlock all colors of manas. Since the Dryad and Blood Moon both change land types in the same layer, the result is based on time stamps: the last-played one "wins".

Domain Zoo is an aggressive deck that uses Triomes to power up Territorial Kavu and Scion of Draco. These creatures can attack for four or five early on, turn Stubborn Denial into a hard counter, and will quickly put your opponent within Tribal Flames range. Combining aggression and interaction, the deck remains a formidable choice in Modern, and it had a resurgence after adopting Orcish Bowmasters in the two-drop slot, replacing Tarmogoyf or Nishoba Brawler.

When playing against Domain Zoo, it can be useful to know that Dress Down and Merfolk Trickster can effectively kill Territorial Kavu by removing the ability that defines its power and toughness, turning it into a 0/0.

Jund Sagavan—a portmanteau of Urza's Saga and Ragavan, Nimble Pilferer—brings back memories of Modern's decade-old past. Featuring iconic cards like Tarmogoyf and Thoughtseize, it's a midrange strategy for the ages. The deck also had a resurgence after adopting Orcish Bowmasters in its flex slots, punishing opponents for drawing too many cards.

When playing against Jund Sagavan, remember that Blood Moon doesn't just turn off Urza's Saga—it kills it. Indeed, it turns into a Mountain Saga without chapter abilities, so it will be sacrificed as a state-based action. Also, don't cast Lightning Bolt on a 2/3 Tarmogoyf when the graveyard features only lands and sorceries. Creatures with lethal damage marked on them are not destroyed until state-based actions are checked, and Lightning Bolt will go to the graveyard before. By the time state-based actions are checked, Tarmogoyf will survive as a 3/4 with 3 damage marked on it.

Looking Ahead

For deck builders and Modern experts, there are plenty of opportunities to prove their skills in the current cycle of RCQs. For example, this weekend there are awesome RCQs at Apex Gaming and the Magic Summit.

If your dream is to qualify for any Pro Tour in the 2023–24 season via the Regional Championship qualification path, then the following infographic provides a visual overview.


Cycle 1 (Pioneer): The qualifiers are over, and the corresponding cycle of Regional Championships is underway. A full schedule can be found in last week's Metagame Mentor article. This coming weekend, we can look forward to the Regional Championships for Australia / New Zealand and for China, featuring the Pioneer format. Top players from these Regional Championships qualify for Pro Tour Murders at Karlov Manor, held at MagicCon: Chicago on February 23–25, 2024. The formats for this Pro Tour are Pioneer and Murders at Karlov Manor Draft.

Cycle 2 (Modern): The current cycle of Regional Championship Qualifiers runs through December 17 in the Modern format. Due to format matching, these events award invitations to a Regional Championship in the Modern format. These Regional Championships will take place between January 19 and March 24 in 2024 and will qualify players for a Standard Pro Tour in the second quarter of 2024. More details concerning its date and location will be announced at a later time.

Cycle 3 (Standard): The third cycle of Regional Championship Qualifiers runs from January 2024 through March 2024 in the Standard format. Due to format matching, they award invitations to a Regional Championship later that year in the Standard format. Pro Tour details will be announced at a later time.

If you'd like to test your mettle, then you can find RCQs near you via the Store & Event Locator or your regional organizer's website. Many larger events can be found in the premier event schedule.

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