It's always a great show when the best players in the world put Magic through its paces, and Pro Tour Thunder Junction showed the enormous depth of Standard. The Top 8 featured six different archetypes, while other innovative decks made a deep run in the Swiss portion of the tournament. With aggro, midrange, control, ramp, and combo all finding competitive success, Pro Tour Thunder Junction proved that there's a viable Standard deck for everyone.
While the Pro Tour rewarded performance in both Limited and Standard, today's article will consider the win rates and standout decks from the Standard rounds only. By removing the draft portion and looking beyond the Top 8, we'll get a better sense of the biggest Standard lessons from the event overall. This is particularly important because Standard is the designated Constructed format for upcoming cycle of Regional Championships, starting this very weekend. With that in mind, let's run the numbers on the Pro Tour!
The Standard Win Rates at the Pro Tour
According to the Pro Tour metagame breakdown, the most popular archetype by far was Esper Midrange, at 31% of the field. However, the remaining 69% was nice, featuring plenty of spice. In the table below, you can find the non-mirror, non-draw, non-bye match record and win rate of every archetype in the Standard Swiss rounds. Each archetype name hyperlinks to a representative decklist.
Archetype | Number of Players | Record and Win Rate |
---|---|---|
Jund Analyst | 2 | 13-4 (76.5%) |
Orzhov Bronco | 2 | 12-7 (63.2%) |
Azorius Artifacts | 2 | 9-6 (60.0%) |
Bant Control | 1 | 6-4 (60.0%) |
Azorius Control | 10 | 42-29 (59.2%) |
Four-Color Legends | 17 | 71-51 (58.2%) |
Golgari Midrange | 5 | 18-13 (58.1%) |
Temur Analyst | 19 | 88-75 (54.0%) |
Domain Ramp | 14 | 48-48 (50.0%) |
Domain Control | 1 | 5-5 (50.0%) |
Mono-Black Bloodletter | 1 | 5-5 (50.0%) |
Esper Midrange | 65 | 165-169 (49.4%) |
Dimir Control | 5 | 16-17 (48.5%) |
Boros Convoke | 22 | 69-75 (47.9%) |
Dimir Midrange | 9 | 31-39 (44.3%) |
Rakdos Aggro | 8 | 24-31 (43.6%) |
Mono-Red Aggro | 8 | 29-39 (42.6%) |
Boros Prowess | 1 | 4-6 (40.0%) |
Rakdos Midrange | 1 | 2-3 (40.0%) |
Five-Color Analyst | 1 | 2-3 (40.0%) |
Temur Calamity | 1 | 2-3 (40.0%) |
Jeskai Artifacts | 1 | 2-3 (40.0%) |
Esper Reanimator | 1 | 2-3 (40.0%) |
Gruul Aggro | 2 | 5-9 (35.7%) |
Temur Prowess | 2 | 5-10 (33.3%) |
Sultai Midrange | 1 | 3-7 (30.0%) |
Five-Color Legends | 1 | 1-4 (20.0%) |
Sultai Legends | 1 | 1-4 (20.0%) |
Grixis Reanimator | 1 | 1-4 (20.0%) |
Mono-Blue Cauldron | 1 | 0-3 (0.0%) |
Dimir Reanimator | 1 | 0-2 (0.0%) |
Competitors worked on a compressed timeline to try and break the format right after the release of Outlaws of Thunder Junction. Trusty Esper Midrange with
The winning Domain Ramp archetype consistently defeated the popular Esper Midrange archetype. The deck did particularly well in the hands of Yoshihiko Ikawa, who was the only player at the tournament to use
Many of the brews that were played by only one or two players faltered, but Jund Analyst, Orzhov Bronco, and Azorius Artifacts had excellent results. These decks were built around new cards from Outlaws of Thunder Junction and The Big Score, and I wouldn't be surprised if they get more widely adopted and become a sizable part of the Standard metagame going forward.
The Standard Decks and Players with 7+ Wins
As a reference, here are all decks with at least 7 Standard non-bye wins at Pro Tour Thunder Junction, along with their combined non-bye Swiss and Top 8 record, in descending order of their win rate:
- Yoshihiko Ikawa, 10-0, Domain Ramp (Winner)
- Andrew Kidston, 7-0-3, Jund Analyst
- Etienne Eggenschwiler, 8-1-1, Four-Color Legends
- Yuta Takahashi, 9-2, Azorius Control (Finalist)
- Kenta Harane, 8-2, Esper Midrange
- Jesse Hampton, 8-2, Esper Midrange
- Sean Goddard, 7-2-2, Temur Analyst
- Jason Ye, 7-2-2, Four-Color Legends
- Toru Inoue, 7-2-1, Boros Convoke
- Takumi Matsuura, 8-3, Boros Convoke (Semifinalist)
- Lucas Duchow, 8-3, Esper Midrange
- Rei Zhang, 7-3, Four-Color Legends
- Karl Sarap, 7-3, Esper Midrange
- Josep Sanfeliu, 7-3, Azorius Artifacts
- Derrick Davis, 7-3, Rakdos Aggro
- Samuele Estratti, 7-3, Domain Ramp
- Marcio Carvalho, 7-3, Temur Analyst
- Thierry Ramboa, 7-3, Esper Midrange
- Matt Sikkink Johnson, 7-3, Four-Color Legends
- Jack Zhong, 7-3, Boros Convoke
- Liu Yuchen, 7-3, Esper Midrange
- Nicole Tipple, 7-3, Four-Color Legends
- Adam Edelson, 7-3, Esper Midrange
- Riki Kamo, 7-3, Mono-Red Aggro
- Matt Sperling, 7-3, Golgari Midrange
- Masahide Moriyama, 7-3, Esper Midrange
- Liam Kane, 7-3, Temur Analyst
- Aiden Lamson, 7-3, Temur Analyst
- Seth Manfield, 7-3, Azorius Control
- Arne Huschenbeth, 7-5, Esper Midrange (Semifinalist)
Next, let's take a closer look at top-performing decks and the lessons to take away from this tournament.
Team Moriyama Japan Dominated
Team Moriyama Japan crushed the Pro Tour, with their well-respected team coordinator Yoshihiko Ikawa finishing first, 2021 World Champion Yuta Takahashi finishing second, and Pro Tour Phyrexia Top 8 competitor Takumi Matsuura finishing third. More impressively, they did so with three different Standard decks! Yoshihiko Ikawa took the trophy with Domain Ramp; Yuta Takahashi nearly got there with Azorius Control; and Takumi Matsuura relied on Boros Convoke. This 1-2-3 finish with three different decks, reminiscent of Team Your Move Games at Pro Tour Houston 2002, shows that any Standard deck can win in the hands of an experienced pilot.
Out of these three, Azorius Control stands out because it had the best win rate (59.2%) out of all archetypes with at least 10 pilots. The deck had solid matchups across the board, and it was boosted by
Yuta Takahashi's main deck has even more countermagic (11 total, including two copies of
Four-Color Legends Was the Breakout Deck
With a 58.2% win rate in the Standard Swiss rounds, Four-Color Legends had the second-best performance of all archetypes with at least 10 players. There were 17 Four-Color Legends decks at the Pro Tour, and a whopping 14 of them were fielded by Team
In my Standard preview article from two weeks ago, I already predicted that "Brewers like Rei Zhang will surely have recognized that if you control
Four-Color Legends not only has a powerful combo finish but also exploits multiple value-generating engines, allowing it to go over the top of midrange strategies. You can loop multiple channel lands per turn with
Jund Analyst Broke Pitiless Carnage
With a combined 13-4-3 (76.5%) record, Canadia's David Olsen and Andrew Kidston showed that
The main reason to play black is
Afterwards,
Orzhov Bronco Kicks Out 15 Damage
Team Scoreboard not only introduced Jund Analyst but also gave us Orzhov Bronco. These two decks had the best results out of all Standard archetypes, so the Canadians absolutely nailed it. With a combined 12-7-1 (63.2%) record in Standard, Kevin Anctil finished in 18th place and Ulysse Gagnon Paradis finished 59th. They were the only two players to register
This combination means that your opponent will immediately lose 15 life. The game-winning combo is wrapped up in an Orzhov Midrange shell featuring consistent mana, efficient removal spells, and formidable creatures.
I respect the creative deck building that went into this Orzhov Bronco deck, sometimes called "Snorse" after the eponymous Snake Horse. It's a blast to play, it impressed at the Pro Tour, and I expect you'll see it in Standard quite a bit more!
Azorius Artifacts Powered by Simulacrum Synthesizer
Nils Gutiérrez von Porat and Josep Sanfeliu, both members of Team
In this deck with 31 artifacts,
The Pro Tour showed that with these new additions, Azorius Artifacts is a formidable contender, adding to the diversity of competitive Standard. If it rockets up in prominence going forward, then artifact sweepers like
Golgari Was the Best Midrange Deck
Four members of team ChannelFireball Ultimate Guard—Reid Duke, Matt Sperling, Samuel Pardee, and Tommy Ashton—registered Golgari Midrange, and they went 18-13 (58.1%) in non-mirror Standard matches. Notably, they defeated Esper Midrange 6-1 along the way, as their use of
Golgari Midrange is basically a collection of the best individual cards in black and green. Although it has some overlap with Esper Midrange, it trades permission spells for harder-hitting creatures. In particular,
The new Outlaws of Thunder Junction cards in this deck are
Mono-Red Aggro Surprised
By and large, red aggro decks underperformed at the Pro Tour.
Instead combat tricks and prowess-like creatures, Kamo uses 4
What to Expect at the Next Regional Championship?
The upcoming round of Regional Championships, which feed Pro Tour Modern Horizons 3 in Amsterdam, will be held in the Standard format. Depending on your region, these Regional Championships will take place on designated windows as noted below:
- Brazil – City Class Games: May 3–5 in Sao Paulo
- Canada – Face to Face Games: May 3–5 in Montreal, Quebec
- Japan/Korea – Big Magic: May 24–26 in Aichi Prefecture
- Europe, Middle East, and Africa (EMEA) – Legacy: May 24–26 in Naples, Italy
- China – Kadou: May 24–26 in Beijing
- Chinese Taipei – Game Square: May 25–26 in Taipei City
- Australia/New Zealand – Good Games: May 24–26 in Melbourne
- USA – Dreamhack: May 31 to June 2 in Dallas, Texas
- Southeast Asia –
Oracle Events: May 31 to June 2 in Manila, Philippines - Mexico/Central America/Caribbean – Yellow Rabbit: May 31 to June 2 in Mexico City
- South America – Magicsur: May 31 to June 2 in Santiago, Chile
Regional Championship competitors will surely study the Pro Tour results and choose their Standard decks with last weekend's developments in mind. Popular choices like Esper Midrange, Boros Convoke, or Temur Analyst will remain fine, but many of the breakout brews that I've highlighted in this article might be even better choices.
At the moment, Standard is basically the Wild West. Team Moriyama Japan finished 1-2-3 with three different decks, and various offbeat decks found success as well. So, the Pro Tour proved that no matter which Standard strategy you prefer, you can pick up and play what you want. As many matchups require intricate sequencing and interactions, familiarity and experience with your deck will usually be the deciding factor.
No matter what you do, it would be wise to come prepared with the right answers to the top-performing decks from the Pro Tour. Don't leave home without
The Road to Magic World Championship 30
For Yoshihiko Ikawa, his Pro Tour victory was a "dream come true," but it doesn't stop there. As he said right after clinching the trophy: "My Magic is not finished. Next goal: World Championship win!"
Indeed, all Top 8 competitors from Pro Tour Thunder Junction have received an invitation to Magic World Championship 30—the crown jewel of organized play in 2024. As we count down the weeks leading up to that tournament in late October, each week I'm taking a look at a great deck from a past Magic World Championship. After reviewing the World Championships from 1994, 1995, 1996, 1997, 1998, and 1999 in preceding weeks, let's go back in time to 2000.
The seventh Magic World Championship was held in Brussels, Belgium on 2–6 August 2000, making it the first World Championship held in Europe. The tournament featured 273 players from 46 countries, including a 16-year old Frank Karsten, who finished 17th in his World Championship debut. It was an amazing experience to test my mettle against some of the best Magic players in the world back then, and my deep finish fueled my competitive drive to do even better.
The finals was a memorable one: It was Bob Maher, who had just become Player of the Year, against Jon Finkel, who many believe to be the best player ever. And it was a test of skill in a mirror match, as both players had nearly identical decks.
Finkel's deck contained more than 30 artifacts, which he used to generate huge amounts of mana with
Blue provided two of the best cards in the history of the game:
One of the best artifacts to put onto the battlefield with
Another common strategy was to ramp into
As the finals of the 2000 World Championship proved, fast mana is one of the most powerful things in Magic. The
At World Championship 30, some of the aforementioned mana ramp decks may have to be rebuilt because Kamigawa's legendary channel lands and New Capenna's fetch lands and tri-lands will no longer be legal. But this will only open up the opportunity to explore a fresh format. One thing is for sure: If there's anything that comes close to the power of