Skip to main content Download External Link Facebook Facebook Twitter Instagram Twitch Youtube Youtube Left Arrow Right Arrow Search Lock Wreath icon-no-eye caret-down Add to Calendar download Arena copyText Info Close

Qualifier Weekend Information

September 19, 2022
Wizards of the Coast

Overview

Qualifier Weekend is a two-day event held on Magic: The Gathering Arena in which the top eligible players at the end of the event will receive invitations to compete in the Arena Championship held in the first quarter of 2023.

IMPORTANT NOTES:

  • Players must be 18 years or older to compete in a Qualifier Weekend event.
  • Players who are qualified for this Championship are ineligible to compete in any Qualifier Play-In events or Qualifier Weekends through August 2022, regardless of ranked season standings.
  • All days of competition feature Traditional (Best-of-Three) formats.
    • Qualification for Day One uses a Qualifier Token
    • Top 250 in Constructed and Limited earn Qualifier Badge, while 251-1200 earn 1 free entry to Qualifier Play-In (only the highest single award among the two rankings is granted)
    • No more re-invites based on previous month's wins in Qualifier Weekend
  • See the Qualifier Weekend Rules & Policies for additional details.

Qualifier Weekends that provide invitations to that Championship will take place on the following dates:

2022 Dates Format Ranked Season Invite Month Ranked Season Invites Top X Play-In Dates
September 17-18 Dominaria United Phantom Sealed August 250 Sept 10 (Bo1)
Sept 16 (Bo3)  
October 15-16 Traditional Standard September 250 Oct 8 (Bo1)
Oct 13 (Bo3)

Entry Window

Each Qualifier Weekend event day has a specific two-hour Entry Window – late entries cannot be accommodated. The Entry Window is between 6 a.m. and 8 a.m. Pacific time. For the May through August events, this translates to:

  • 9:00-11:00 a.m. Eastern time
  • 13:00-15:00 UTC
  • 15:00-17:00 CEST
  • 22:00-midnight next day Japan time

October 2022 Qualifier Weekend Invitation Paths

There are several paths to qualify for the October Qualifier Weekend:

  • Finishing in the Top 250 in either Constructed or Limited in the September 2022 Ranked Season
    • NOTE: This is a structural change to Qualifier Weekends going forward
    • Players are awarded only the prize for the single-highest finish between the two Ladders
      • Top 250 on both Ladders yields only one Qualifier Token
      • Top 250 on one Ladder and 251-1,200 on the other yields only the Qualifier Token (no Play-In Points)
      • 251-1,200 on both Ladders yields 20 Play-In Points for Qualifier Play-In
    • Players with an awarded Qualifier Token (usually from previous month's Arena Open) who finish Top 250 on one or both Ladders earn 20 Play-In Points.
    • Ranked Season start and end dates are listed in the Rules & Policies section below
  • Finishing with maximum wins in a single course of an October Qualifier Play-In event

Additional means of invitation to a Qualifier Weekend (either Day One or Day Two) are provided at the sole discretion of Wizards of the Coast.

October 2022 Qualifier Weekend Event Information

Event Format

October 2022 Qualifier Weekend’s gameplay format is Traditional Standard. Players compete in bo3 games with a minimum 60-card main deck with up to 15 cards in the sideboard.

Event Schedule

Tuesday, October 10th

Players who have qualified for this event will see a Qualifier Token in the top right corner of the screen beside the Wildcard display and receive an email with initial event details and their final standing in the Ranked Ladder.


NOTE: This is a systemic change—you will no longer see the Qualifier Badge on your Profile tab. The presence of the Qualifier Token is the sole in-client method of showing qualification prior to the event.

If you earn an invitation via a Wizards-approved tournament organizer or from the Arena Open, your Qualifier Token will be granted at the same time as ranked season players in the month you qualified (i.e., if your event took place in June, you would receive your Qualifier Token by July 6).

The grant of Qualifier Tokens to accounts is a manual process completed by the date listed above following the ranked season's completion. Please wait to contact Customer Service until then to confirm your eligibility.

If you believe you have qualified (via the Ladder or via another method) and you do not see the Qualifier Token on your account after the date mentioned for the season you qualified, please contact Customer Service as soon as possible.

Players who finished 251st-1200th in the Ranked Season in either Constructed or Limited (and did not finish in the Top 250 in the other Ladder) will be granted 20 Play-In Points by this date – more details can be found here.

Saturday, October 15th

6 a.m. PT (13:00 UTC): Players with the Qualifier Token (including those earned during the Friday Play-In event) will be able to see the Day One event.

Players who earn maximum wins in the Friday Play-In event will be awarded a Qualifier Token as part of their prize.


Players who hold a direct invitation to Day Two will receive a Day Two Token by this time. Once the Day Two Token is on their account, this group of players will only be able to see the Day Two event.

If you believe you have qualified, but you do not see the event in-game, please contact Customer Service by Friday, October 14th at 5 p.m. PT (midnight UTC September 17th). Failure to do so may prevent you from participating in the Qualifier Weekend.

Saturday, October 15th

6 a.m. PT (13:00 UTC): Day One event begins—start of the two-hour Entry Window.

8 a.m. PT (15:00 UTC): Day One Entry Window closes.

  • Players must have selected the green Start button and entered deck building prior to the 8 a.m. PT deadline.
  • Changes to the main deck's configuration are permitted between rounds.
  • Players only get to compete in one course of the Day One event—seven wins or two losses
    • This is a systemic change—two losses instead of three.
  • Players only get to compete in one course of the Day One event—seven wins or two losses
    • This is a systemic change—two losses instead of three.

4 p.m. PT (23:00 UTC): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.

5 p.m. PT (midnight UTC October 15th): Day One ends.

Players who reach seven (7) match wins on Day One are eligible to play on Day Two and will receive a Day Two Token. The Day Two event should be visible to players with a token, but players will be unable to join this event until the next day. If you do not see the event, contact Customer Service as soon as possible.


Sunday, October 16th

6 a.m. PT (13:00 UTC): Day Two event begins—start of the two-hour Entry Window.

  • Players must have selected the green Start button to join the Traditional Sealed queue prior to the event's countdown timer running out.
  • Players only get to compete in one course of the Day Two event: seven wins or two losses
  • This is a systemic change—two losses instead of three.
  • NOTE: There will be significantly fewer players in the Day Two event than the Day One event. Matchmaking times may be much longer than usual. Players should remain in the matchmaking queue even if the wait time takes a while—you may not have an opponent to match up with immediately.

8 a.m. PT (15:00 UTC): Day Two entry window closes.

  • Players must have clicked the green Start button and joined the matchmaking queue at least once prior to the 8 a.m. PT deadline to begin playing their matches.
  • Players only get to compete in one course of the Day Two event: seven wins or two losses
    • This is a systemic change—two losses instead of three.
  • NOTE: There will be significantly fewer players in the Day Two event than the Day One event. Matchmaking times may be much longer than usual. Players should remain in the matchmaking queue even if the wait time takes a while—you may not have an opponent to match up with immediately.

4 p.m. PT (23:00 UTC): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.

5 p.m. PT (midnight UTC October 16th): Day Two ends.

Prizes

Players will receive prizes based on the number of match wins they earn during Day One as follows:

Day One Match Wins Gems Token
7 20,000 Day Two Token
6 15,000  
5 10,000  
4 7,500  
3 5,000  
2 3,000  
1 1,000  
0 500  

Players will receive their gem and token awards once they have completed their event and select Claim Prize.

Players who qualify for and compete in Day Two will receive gems based on the number of match wins they earn in that event as follows:

Day Two Match Wins Gems Invitation
7 5,000 Arena Championship
6 3,000  
5 2,500  
4 2,000  
3 1,500  
2 1,000  
1 500  
0 250  

All players who reach seven (7) wins will receive an invitation to compete in the Arena Championship, provided they are eligible to participate in the event upon verification. Eligible players will be contacted within 3-5 business days to provide Wizards of the Coast the following information:

  • Full name
  • Age (all players must be 18 years or older to participate in the Championship and all events that feed the Championship)
  • DCI Number (an account can be created at accounts.wizards.com if a player does not have one)

Please note that players who qualify for a Championship will have fourteen days to respond to the email they receive from Magic Premier Play. Otherwise, they forfeit their invitation. Qualified players should ensure that the email address associated to their Wizards Account—the account system used to log in to Magic: The Gathering Arena—is active and up to date.

NOTE: All other invitation prizes previously given (Day One next month for six or more wins Day One; Day Two next month + Day One following month for six wins on Day Two) have been removed.

Disclaimers

Players who compete acknowledge that they have read the tournament rules and are competing on hardware that meets the recommended hardware specifications for running Magic: The Gathering Arena.

It is not recommended that players compete in Arena Premier Play events on a mobile device or any platform in early access. Players who elect to do so assume all responsibility for gameplay or connection issues they experience.

Contacting Customer Service

For any questions regarding eligibility or participation in the event, or if you encounter any issues with your account leading up to the event, or if you have a technical issue within the event, please contact Customer Service and choose High-Level Events, then either Qualifier Weekend Day One or Day Two, as appropriate, using that link will expedite your request.

  • Be sure to include at least one screenshot of issues that arise.
  • Also, generate and attach a log file covering the affected match, if logs are available for your device (PC/Mac directions, Apple iOS directions, none available for Android).
  • Nullifications of match results are not available for Qualifier Weekend events; please conclude your course before contacting Customer Service.

Qualifier Weekend Rules & Policies

Wizards of the Coast reserves the right, at its sole discretion, to suspend, modify, and change its events at any time and for any reason without notice.

Ranked Season—Ladder Play

Players can typically earn the Qualifier Token by finishing in the Top 250 of either Constructed or Limited ranked play at the end of a ranked season.

Ranked Season Season Start (12:05 PT) Season End (12:00 PT) Feeds Qualifier Weekend
September 2022 August 31 September 30 October 2022
October 2022 September 30 October 31 November 2022
November 2022 October 31 November 30 December 2022
December 2022 November 30 December 31 January 2023

*NOTE: April 2022 invited the Top 1,200 to Qualifier Weekend instead of the Top 250—this was a one-month transition between systems.

Only matches completed by the season end time count toward the final ranking for the month.

Qualifier Play-In Events

Players can also earn the Qualifier Token by earning maximum wins in a single course of a Play-In event feeding that Qualifier Weekend. There are typically two Qualifier Play-Ins each month:

  • A Best-of-One event is held on Saturday, seven days before Qualifier Weekend.
  • A Best-of-Three event is held on Friday, the day before Qualifier Weekend.

Players who already hold an invitation to Qualifier Weekend are permitted to enter Qualifier Play-In events, though any invitations earned are redundant and do not pass down to other players or months.

Get full details on Qualifier Play-In events.

Qualifier Weekend Structure

The Qualifier Weekend takes place as a special event in Magic: The Gathering Arena. Players who have the Qualifier Token in their account will see the event and will be eligible to compete in one course of it during Day One. Both days of competition are Best-of-Three with sideboarding.

General Structure—Day One

For Constructed formats, the event will allow a player to select their deck prior to any match play, but once a deck is chosen, it cannot be changed for the remainder of the Day One event.

For Phantom Sealed formats, players will have access to six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.

For Phantom Draft formats, players will draft anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.

Day One Entry Window

Players will be able to join the event on Day One no earlier than Saturday at 6 a.m. PT and no later than 8 a.m. PT. Late entries cannot be accommodated. The entry window is in place to ensure lower matchmaking times and to permit players enough time to complete all Day One matches.

Players can participate in Day One until they receive either seven match wins or two match losses. If a player earns seven match wins, an in-game notification will appear, and a Day Two Token will appear on the top right corner of the player's Home screen in-client.

General Structure—Day Two

For Day Two, players will only be able to participate if they earned seven match wins on Day One, or they were directly invited to Day Two as mentioned above. Eligible players should receive a Day Two Token that appears in the top right corner of the Home screen. That token will appear in eligible players' accounts by the Thursday prior to the Qualifier Weekend (for direct invitees) or as soon as the seven-win Day One course ends. Players who expect to be able to join Day Two but cannot do so should contact Customer Support for assistance.

Due to the Day Two event being available to many fewer participants than Day One, competitors are strongly encouraged to complete all their games as soon as possible. As the event nears its completion, matchmaking times may take longer than normal.

Players who are eligible to participate on Day Two can play in one course that ends when they receive either seven match wins or two match losses.

For Constructed formats, players are permitted to enter with the same deck as Day One (if applicable), the same deck but with changes, or a different deck. Once a player begins their Day Two course, no further deck changes are permitted.

For Phantom Sealed formats, like Day One, players will have access to a new pool of six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.

For Phantom Draft formats, like Day One, players will draft a new deck anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.

Day Two Entry Window

Players will be able to join the event on Day Two no earlier than Sunday at 6 a.m. PT and no later than 8 a.m. PT. Late entries cannot be accommodated. The entry window is in place to ensure lower matchmaking times and to permit players enough time to complete all Day Two matches.

Match Play in Arena

Players are expected to compete under the implemented rules for Magic: The Gathering Arena.

Each player will have 30 minutes on their respective match clock that will count down whenever that player has priority. To see the clock, hover your cursor over the bottom-left corner of the screen beside your display name.

If a player runs out of time on their clock before the current game finishes, they will lose the match regardless of the current board state.

Participation

Participation in the Qualifier Weekend, the Arena Championship, or any events supported by Wizards of the Coast or the Magic Pro League LLC, is contingent on players having accounts that are in good standing for Magic: The Gathering Arena and competitive tabletop Magic: The Gathering. Players suspended from participation in Magic: The Gathering Arena or in sanctioned tabletop tournaments are ineligible for any prizes and subject to additional action.

Players in Magic: The Gathering Arena events are required to follow the Wizards Terms and Conditions.

Connectivity and Known Issues

Players should review known issues in Magic: The Gathering Arena prior to participation in the Qualifier Weekend and the Arena Championship. Wizards is not responsible for impacts on the game because of players experiencing known issues.

Wizards of the Coast is not responsible for the results of any disconnection or network problems experienced by players.

Eligibility & Prizes

Once a player qualifies for the Arena Championship, they become ineligible to participate in other Qualifier Play-In events and Qualifier Weekends feeding that Championship. Players who qualify for the Championship will have their Qualifier Token removed if they otherwise would receive it through monthly ranked season performance.

That player can continue to compete in Magic Online Premier Play.

All prizes are awarded “as is” and without warranty of any kind, expressed, or implied (including without limitation, any implied warranty or merchantability or fitness for a particular purpose). This is a contest of skill and, therefore, there are no odds of winning as is the case with a game of chance. All applicable taxes, fees, duties, tariffs, passport or visa costs, and any license, destination, entry, exit, and/or delivery charges are the sole responsibility of each player. Taxes on prizes (including, without limitation, income taxes), if any, are the sole responsibility of any player winners.

Invitations to the Arena Championship are contingent on signing a waiver and consent form. These documents will be provided to all competitors who receive invitations so that they can sign and submit prior to attending the event.

Players may be disqualified from the Qualifier Weekend or from participation in the Arena Championship if they are suspended from Magic: The Gathering Arena or sanctioned Magic: The Gathering tabletop play for any reason, including without limitation, a violation of the Magic: The Gathering Arena End User License Agreement.

Although a player may have multiple accounts qualified for the Qualifier Weekend event, only one of those accounts can be entered into that event. Players are not permitted to have any accounts entered in events played by other players for any reason. If a player is discovered to have more than one account playing in the Qualifier Weekend before, during, or after the event, Wizards may take action against that player's account(s), up to and including disqualification, suspension of the offending account(s), and/or termination of the offending account(s). Using an account other than your own, allowing any other player to use your account, selling your account, and other similar actions are all violations of the Magic: The Gathering Arena User Agreement.

Wizards of the Coast reserves the right to reschedule and/or restart tournaments, matches, and extend timers and/or games as needed.

To be eligible to participate in Qualifier Weekend and the Arena Championship, the following requirements must be met:

  • All players must be at least 18 years of age or older on the date of the event.
  • Players must have internet access and a Wizards Account.
  • Players must have access to a personal computer.

Players residing in the following regions and territories are ineligible to compete: Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Russian Federation, Somalia, South Sudan, Sudan, and Syria.

Employees of Wizards of the Coast and their household members, if related, are not eligible.

Legal Information

Release

By entering the Qualifier Weekend and Arena Championship, each participant and the invited players thereby release Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, employees, and agencies from any liability whatsoever and waive any and all causes of action related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Qualifier Weekend and Championship or delivery, mis-delivery, acceptance, possession, or use of or inability to use any prize (including, without limitation to, claims, costs, injuries, losses, and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation, or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty, or other theory. Except where prohibited, you agree that any and all disputes, claims, and causes of action arising out of or connected with this contest or any prize awarded shall be resolved under the laws of the State of Washington, without respect to any conflict of law issues, and participants agree that such shall be resolved properly, without resort to any form of class action, and exclusively by the US Federal and State Courts of King County, Washington, USA. All of Sponsor's decisions regarding the application and interpretation of the Rules are final.

Disclaimer of Liability; Certain Risks

Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, professional advisors, employees, and agencies will not be responsible for: (a) any late, lost, misrouted, garbled, distorted, or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer- or communications-related malfunctions or failures; (c) any event disruptions, losses, or damages caused by events beyond the control of Sponsors; or (d) any printing or typographical errors in any materials associated with the Qualifier Weekend and Championship.

Wizards of the Coast reserves the right to modify, reschedule, and/or delete any tournament for any reason, including without limitation, if in its sole judgment that tournament's integrity has been compromised by an unforeseen technical issue and/or error in that tournament's administration.

Participation in a Qualifier Weekend or Arena Championship event is void where restricted, taxed, or prohibited by law.

Players who qualify for an Arena Championship agree to have their usernames and/or provided names as what is associated to their Wizards Account or Premier Play account posted on magic.gg and Wizards of the Coast social media channels. Players who participate in the Qualifier Weekend agree to have their usernames and selected deck posted on magic.gg and Wizards of the Coast social media channels.

Share Article