Skip to main content Download External Link Facebook Facebook Twitter Instagram Twitch Youtube Youtube Left Arrow Right Arrow Search Lock Wreath icon-no-eye caret-down Add to Calendar download Arena copyText Info Close

Qualifier Weekend Information

April 21, 2022
Wizards of the Coast

Overview

Qualifier Weekend is a two-day event held on Magic: The Gathering Arena in which the top eligible players at the end of the event will receive invitations to compete in the Arena Championship held in the fourth quarter of 2022.

IMPORTANT NOTES:

  • Players must be 18 years or older to compete in a Qualifier Weekend event.
  • Players who are qualified for this Championship are ineligible to compete in any Qualifier Play-In events or Qualifier Weekends through August 2022, regardless of ranked season standings.
  • All days of competition feature Traditional (Best-of-Three) formats.
  • UPDATED FOR MAY:
    • Qualification for Day One uses a Qualifier Token (previously Qualifier Badge)
    • Qualifier Weekend events appear in-client on Friday (previously Thursday)
    • Day One and Day Two courses are each seven wins or two losses (previously three losses)
    • Day One and Day Two each finish one hour earlier (no new matches after 4 p.m. PT/23:00 UTC – previously 5 p.m. PT/midnight UTC)
  • See the Qualifier Weekend Rules & Policies for additional details.

Qualifier Weekends that provide invitations to that Championship will take place on the following dates:

2022 Dates Entry Window
(Day One & Day Two)
Format Ranked Season Invites Play-In Dates
Month Top X
May 28-29 6-8 a.m. PT
9-11 a.m. ET
13:00-15:00 UTC
15:00-17:00 CEST
22:00-0:00* JST
*next day
Streets of New Capenna
Phantom Limited
April 1,200
(one-time carryover)
May 21 (Bo1)
May 27 (Bo3)
June 18-19 Explorer May 250
(251-1200 get 1 free Play-In entry)
June 11 (Bo1)
June 17 (Bo3)
July TBD TBD June TBD
August TBD TBD July TBD

May 2022 Qualifier Weekend Invitation Paths

There are several paths to qualify for the May Qualifier Weekend:

  • Finishing in the Top 1,200 in either Constructed or Limited in the April 2022 Ranked Season
    • NOTE: This changes to Top 250 starting with the May Ranked Season & June Qualifier Weekend
    • Ranked Season start and end dates are listed in the Rules & Policies section below
  • Finishing with maximum wins in a single course of a May Qualifier Play-In event
  • Finishing with at least six match wins in Day 2 of the April 2022 Arena Open
  • Finishing with at least six match wins during Day One of the April Qualifier Weekend
    • This invitation path will not apply starting with June Qualifier Weekend
  • Competing in the Day Two event of the April Qualifier Weekend
    • This invitation path will not apply starting with June Qualifier Weekend

NOTE: Players who finished with fewer than nine match wins at the New Capenna Championship will be given entry to Day One of June's Qualifier Weekend event only (this is a one-time transition—tabletop Pro Tours will not give invites to Qualifier Weekend in the future).

Qualifier Weekend invitations can also be earned through events managed by Wizards-approved tournament organizers. Please refer to those organizers' event information pages for more details.

Some players will receive direct entry to Day Two of the May Qualifier Weekend. That group of players is ineligible to compete in May's Day One event.

  • Finishing with exactly six wins in the April Qualifier Weekend Day Two event

Additional means of invitation to a Qualifier Weekend (either Day One or Day Two) are provided at the sole discretion of Wizards of the Coast.

May 2022 Qualifier Weekend Event Information

Event Format

May 2022 Qualifier Weekend's gameplay format is Traditional Phantom Sealed on Day One and Traditional Phantom Draft on Day Two, both of which will use the Streets of New Capenna expansion. Players compete in Best-of-Three events with a minimum 40-card deck (including lands) from their pool of cards, with the rest comprising their sideboard. Cards opened in the Sealed and Draft events will not be added to players' collections.

Event Schedule

Thursday, May 5

Players who have qualified for this event will see a Qualifier Token in the top right corner of the screen beside the Wildcard display and receive an email with initial event details and their final standing in the Ranked Ladder.


NOTE: This is a systemic change—you will no longer see the Qualifier Badge on your Profile tab. The presence of the Qualifier Token is the sole in-client method of showing qualification prior to the event.

If you earn an invitation via a Wizards-approved tournament organizer, your Qualifier Token will be granted at the same time as ranked season players in the month you qualified (i.e., unless otherwise notified by your organizer, if your event took place in April, you would receive your Qualifier Token by May 5).

The grant of Qualifier Tokens to accounts is a manual process completed by the date listed above following the ranked season's completion. Please wait to contact Customer Service until then to confirm your eligibility.

If you believe you have qualified (via the Ladder or via another method) and you do not see the Qualifier Badge on your account after the date mentioned for the season you qualified, please contact Customer Service as soon as possible.

Friday, May 27

6 a.m. PT (13:00 UTC): Players with the Qualifier Token (including those earned during the Saturday Play-In event) will be able to see the Day One event.

Players who earn maximum wins in the Friday Play-In event will be awarded a Qualifier Token as part of their prize.


Players who hold a direct invitation to Day Two will receive a Day Two Token by this time. Once the Day Two Token is on their account, this group of players will only be able to see the Day Two event.

If you believe you have qualified, but you do not see the event in-game, please contact Customer Service by Friday, May 27 at 5 p.m. PT (midnight UTC May 28). Failure to do so may prevent you from participating in the Qualifier Weekend.

Saturday, May 28

6 a.m. PT (13:00 UTC): Day One event begins—start of the two-hour entry window.

  • Cards will not be added to players' collections.
  • Once a player has completed deck building, they can select the green Play button to enter the matchmaking queue.

8 a.m. PT(15:00 UTC): Day One entry window closes.

  • Players must have selected the green Start button and entered deck building prior to the 8 a.m. PT deadline.
  • Changes to the main deck's configuration are permitted between rounds.
  • Players only get to compete in one course of the Day One event—seven wins or two losses
    • This is a systemic change—two losses instead of three.

4 p.m. PT (23:00 UTC): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.

  • This is a systemic change—one hour earlier than previous Qualifier Weekends.

5 p.m. PT (midnight UTC May 29): Day One ends.

  • This is a systemic change—one hour earlier than previous Qualifier Weekends.

Players who reach seven (7) match wins on Day One are eligible to play on Day Two and will receive a Day Two Token. The Day Two event should be visible to players with a token, but players will be unable to join this event until the next day. If you do not see the event, contact Customer Service as soon as possible.


Sunday, May 29

6 a.m. PT (13:00 UTC): Day Two event begins—start of the two-hour entry window.

  • When you select the Start button, you will join the Traditional Draft queue—the same one as Ranked Play competitors who are not part of Qualifier Weekend. Player usernames are anonymized; you won't be able to distinguish who is in Qualifier Weekend and who is not.
  • Once drafting is complete, build your initial main deck. The only requirement is that it must have a minimum of 40 cards in the main deck.
  • Every time you complete a match in the event, the game client will automatically de-sideboard any changes made during that match.
  • Changes to the main deck's configuration are permitted between matches.
  • Cards will not be added to players' collections.

8 a.m. PT(15:00 UTC): Day Two entry window closes.

  • Players must have selected the green Start button to join the Traditional Draft queue prior to the event's countdown timer running out.
  • Players only get to compete in one course of the Day Two event: seven wins or two losses
    • This is a systemic change—two losses instead of three.
  • NOTE: There will be significantly fewer players in the Day Two event than the Day One event. Matchmaking times may be much longer than usual. Players should remain in the matchmaking queue even if the wait time takes a while—you may not have an opponent to match up with immediately.

4 p.m. PT (23:00 UTC): Matchmaking queue is disabled. Matches in progress will be allowed to finish until the event ends.

  • This is a systemic change—one hour earlier than previous Qualifier Weekends.

5 p.m. PT (midnight UTC May 30): Day Two ends.

  • This is a systemic change—one hour earlier than previous Qualifier Weekends.

Prizes

Players will receive prizes based on the number of match wins they earn during Day One as follows:

Day One Match Wins Gems Token
7 20,000 Day Two Token
6 15,000  
5 10,000  
4 7,500  
3 5,000  
2 3,000  
1 1,000  
0 500  

Players will receive their gem and token awards once they have completed their event and select Claim Prize.

Players who qualify for and compete in Day Two will receive gems based on the number of match wins they earn in that event as follows:

Day Two Match Wins Gems Invitation
7 5,000 Arena Championship
6 3,000  
5 2,500  
4 2,000  
3 1,500  
2 1,000  
1 500  
0 250  

All players who reach seven (7) wins will receive an invitation to compete in the Arena Championship, provided they are eligible to participate in the event upon verification. Eligible players will be contacted within 3-5 business days to provide Wizards of the Coast the following information:

  • Full name
  • Age (all players must be 18 years or older to participate in the Championship and all events that feed the Championship)
  • DCI Number (an account can be created at accounts.wizards.com if a player does not have one)

Please note that players who qualify for a Championship will have fourteen days to respond to the email they receive from Magic Premier Play. Otherwise, they forfeit their invitation. Qualified players should ensure that the email address associated to their Wizards Account—the account system used to log in to Magic: The Gathering Arena—is active and up to date.

NOTE: All other invitation prizes previously given (Day One next month for six or more wins Day One; Day Two next month + Day One following month for six wins on Day Two) have been removed.

Disclaimers

Players who compete acknowledge that they have read the tournament rules and are competing on hardware that meets the recommended hardware specifications for running Magic: The Gathering Arena.

It is not recommended that players compete in Arena Premier Play events on a mobile device or any platform in early access. Players who elect to do so assume all responsibility for gameplay or connection issues they experience.

Contacting Customer Service

For any questions regarding eligibility or participation in the event, or if you encounter any issues with your account leading up to the event, or if you have a technical issue within the event, please contact Customer Service, subject line: "Qualifier Weekend"—using this Customer Service link will expedite your request.

  • Be sure to include at least one screenshot of issues that arise.
  • Also, generate and attach a log file covering the affected match, if logs are available for your device (PC/Mac directions, Apple iOS directions, none available for Android).
  • Nullifications of match results are not available for Qualifier Play-In events; please conclude your course before contacting Customer Service.

Qualifier Weekend Rules & Policies

Wizards of the Coast reserves the right, at its sole discretion, to suspend, modify, and change its events at any time and for any reason without notice.

Ranked Season—Ladder Play

Players can typically earn the Qualifier Token by finishing in the Top 250 of either Constructed or Limited ranked play at the end of a ranked season.

Ranked Season Season Start (12:05 PT) Season End (12:00 PT) Feeds Qualifier Weekend
April 2022* March 31 April 30 May 2022
May 2022 April 30 May 31 June 2022
June 2022 May 31 June 30 July 2022
July 2022 June 30 July 31 August 2022

*NOTE: April 2022 will invite the Top 1,200 to Qualifier Weekend instead of the Top 250—this is a one-month transition between systems.

Only matches completed by the season end time count toward the final ranking for the month.

Qualifier Play-In Events

Players can also earn the Qualifier Token by earning maximum wins in a single course of a Play-In event feeding that Qualifier Weekend. There are typically two Qualifier Play-Ins each month:

  • A Best-of-One event is held on Saturday, seven days before Qualifier Weekend.
  • A Best-of-Three event is held on Friday, the day before Qualifier Weekend.

Players who already hold an invitation to Qualifier Weekend are permitted to enter Qualifier Play-In events, though any invitations earned are redundant and do not pass down to other players or months.

Get full details on Qualifier Play-In events.

Qualifier Weekend Structure

The Qualifier Weekend takes place as a special event in Magic: The Gathering Arena. Players who have the Qualifier Token in their account will see the event and will be eligible to compete in one course of it during Day One. Both days of competition are Best-of-Three with sideboarding.

General Structure—Day One

For Constructed formats, the event will allow a player to select their deck prior to any match play, but once a deck is chosen, it cannot be changed for the remainder of the Day One event.

For Phantom Sealed formats, players will have access to six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.

For Phantom Draft formats, players will draft anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.

Day One Entry Window

Players will be able to join the event on Day One no earlier than Saturday at 6 a.m. PT and no later than 8 a.m. PT. Late entries cannot be accommodated. The entry window is in place to ensure lower matchmaking times and to permit players enough time to complete all Day One matches.

Players can participate in Day One until they receive either seven match wins or two match losses. If a player earns seven match wins, an in-game notification will appear, and a Day Two Token will appear on the top right corner of the player's Home screen in-client.

General Structure—Day Two

For Day Two, players will only be able to participate if they earned seven match wins on Saturday, or they were directly invited to Day Two as mentioned above. Eligible players should receive a Day Two Token that appears in the top right corner of the Home screen. That token will appear in eligible players' accounts by the Thursday prior to the Qualifier Weekend (for direct invitees) or as soon as the seven-win Day One course ends. Players who expect to be able to join Day Two but cannot do so should contact Customer Support for assistance.

Due to the Day Two event being available to many fewer participants than Day One, competitors are strongly encouraged to complete all their games as soon as possible. As the event nears its completion, matchmaking times may take longer than normal.

Players who are eligible to participate on Day Two can play in one course that ends when they receive either seven match wins or two match losses.

For Constructed formats, players are permitted to enter with the same deck as Day One (if applicable), the same deck but with changes, or a different deck. Once a player begins their Day Two course, no further deck changes are permitted.

For Phantom Sealed formats, like Day One, players will have access to a new pool of six Limited boosters of the corresponding Magic set and must build a deck with a minimum of 40 cards. Other cards that were opened and available in the Sealed pool will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their 40-card deck between matches during this event after initially submitting a deck. Cards opened will not be added to players' collections.

For Phantom Draft formats, like Day One, players will draft a new deck anonymously within the Traditional Draft queue and must build a deck with a minimum of 40 cards. Other cards that were drafted will be available in that player's sideboard between games of each Best-of-Three match. Additionally, players may modify their main deck between matches during this event. After each match completes, each player's deck will be automatically de-sideboarded by the game client. Cards opened will not be added to players' collections.

Day Two Entry Window

Players will be able to join the event on Day Two no earlier than Sunday at 6 a.m. PT and no later than 8 a.m. PT. Late entries cannot be accommodated. The entry window is in place to ensure lower matchmaking times and to permit players enough time to complete all Day Two matches.

Match Play in Arena

Players are expected to compete under the implemented rules for Magic: The Gathering Arena.

Each player will have 30 minutes on their respective match clock that will count down whenever that player has priority. To see the clock, hover your cursor over the bottom-left corner of the screen beside your display name.

If a player runs out of time on their clock before the current game finishes, they will lose the match regardless of the current board state.

Participation

Participation in the Qualifier Weekend, the Arena Championship, or any events supported by Wizards of the Coast or the Magic Pro League LLC, is contingent on players having accounts that are in good standing for Magic: The Gathering Arena and competitive tabletop Magic: The Gathering. Players suspended from participation in Magic: The Gathering Arena or in sanctioned tabletop tournaments are ineligible for any prizes and subject to additional action.

Players in Magic: The Gathering Arena events are required to follow the Wizards Terms and Conditions.

Connectivity and Known Issues

Players should review known issues in Magic: The Gathering Arena prior to participation in the Qualifier Weekend and the Arena Championship. Wizards is not responsible for impacts on the game because of players experiencing known issues.

Wizards of the Coast is not responsible for the results of any disconnection or network problems experienced by players.

Eligibility & Prizes

Once a player qualifies for the Arena Championship, they become ineligible to participate in other Qualifier Play-In events and Qualifier Weekends feeding that Championship. Players who qualify for the Championship will have their Qualifier Token removed if they otherwise would receive it through monthly ranked season performance.

That player can continue to compete in Magic Online Premier Play.

All prizes are awarded "as is" and without warranty of any kind, expressed, or implied (including without limitation, any implied warranty or merchantability or fitness for a particular purpose). This is a contest of skill and, therefore, there are no odds of winning as is the case with a game of chance. All applicable taxes, fees, duties, tariffs, passport or visa costs, and any license, destination, entry, exit, and/or delivery charges are the sole responsibility of each player. Taxes on prizes (including, without limitation, income taxes), if any, are the sole responsibility of any player winners.

Invitations to the Arena Championship are contingent on signing a waiver and consent form. These documents will be provided to all competitors who receive invitations so that they can sign and submit prior to attending the event.

Players may be disqualified from the Qualifier Weekend or from participation in the Arena Championship if they are suspended from Magic: The Gathering Arena or sanctioned Magic: The Gathering tabletop play for any reason, including without limitation, a violation of the Magic: The Gathering Arena End User License Agreement.

Although a player may have multiple accounts qualified for the Qualifier Weekend event, only one of those accounts can be entered into that event. Players are not permitted to have any accounts entered in events played by other players for any reason. If a player is discovered to have more than one account playing in the Qualifier Weekend before, during, or after the event, Wizards may take action against that player's account(s), up to and including disqualification, suspension of the offending account(s), and/or termination of the offending account(s). Using an account other than your own, allowing any other player to use your account, selling your account, and other similar actions are all violations of the Magic: The Gathering Arena User Agreement.

Wizards of the Coast reserves the right to reschedule and/or restart tournaments, matches, and extend timers and/or games as needed.

To be eligible to participate in Qualifier Play-In events, Qualifier Weekend, and the Arena Championship, the following requirements must be met:

  • All players must be at least 18 years of age or older on the date of the event.
  • Players must have internet access and a Wizards Account.
  • Players must have access to a personal computer.

Players residing in the following regions and territories are ineligible to compete: Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Russian Federation, Somalia, South Sudan, Sudan and Syria.

Employees of Wizards of the Coast and their household members, if related, are not eligible.

Legal Information

Release

By entering the Qualifier Weekend and Arena Championship, each participant and the invited players thereby release Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, employees, and agencies from any liability whatsoever and waive any and all causes of action related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Qualifier Weekend and Championship or delivery, mis-delivery, acceptance, possession, or use of or inability to use any prize (including, without limitation to, claims, costs, injuries, losses, and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation, or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty, or other theory. Except where prohibited, you agree that any and all disputes, claims, and causes of action arising out of or connected with this contest or any prize awarded shall be resolved under the laws of the State of Washington, without respect to any conflict of law issues, and participants agree that such shall be resolved properly, without resort to any form of class action, and exclusively by the US Federal and State Courts of King County, Washington, USA. All of Sponsor's decisions regarding the application and interpretation of the Rules are final.

Disclaimer of Liability; Certain Risks

Wizards, Hasbro, and each of their respective parent companies, subsidiaries, affiliates, directors, officers, professional advisors, employees, and agencies will not be responsible for: (a) any late, lost, misrouted, garbled, distorted, or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer- or communications-related malfunctions or failures; (c) any event disruptions, losses, or damages caused by events beyond the control of Sponsors; or (d) any printing or typographical errors in any materials associated with the Qualifier Weekend and Championship.

Wizards of the Coast reserves the right to modify, reschedule, and/or delete any tournament for any reason, including without limitation, if in its sole judgment that tournament's integrity has been compromised by an unforeseen technical issue and/or error in that tournament's administration.

Participation in a Qualifier Weekend or Arena Championship event is void where restricted, taxed, or prohibited by law.

Players who qualify for an Arena Championship agree to have their usernames and/or provided names as what is associated to their Wizards Account or Premier Play account posted on magic.gg and Wizards of the Coast social media channels. Players who participate in the Qualifier Weekend agree to have their usernames and selected deck posted on magic.gg and Wizards of the Coast social media channels.

Share Article